Risk Of Rain Rebalanced

v1.2.0·Updated 2024-01-07

A modpack designed to give the player a smoother gameplay experience, update characters, improve underpreforming items, and add more content. Please do not update the unupdated mods.

About this mod Author’s original text

GENERAL OVERVIEW

Hey, thank you for checking this project out! This modpack aims to add some new content to the game, as well as make characters feel better to play, while making the game harder overall.

Special thanks to Nuxlar and HIFU for many, many code fixes, and to Nuxlar for allowing continued use of Mithrix The Accursed.

GAMEPLAY CHANGES

Eclipse is extended to 16 ranks, losing a eclipse run will reduce the rank by 1. all 16 tiers can be enabled in a normal game via artifact of eclipse

Mithrix has been changed to be significantly more difficult, with new attacks, stat changes, and more aggressive.

Charging pillars will reduce mithrix's hp(-2.5%) and damage(-5%), rewind the timer by 45 seconds, and drop a void potential.

MAJOR SURVIVOR SKILL CHANGES

Commando

  • Phase Round now has built in ukulele lightning while in flight
  • Tactical Dive now has two charges, using a charge gives the player one second of increased armor, cooldown is now 2 seconds per charge

Huntress

  • Flurry and Straife now have the same base damage percentile, straife fires faster at base, while Flurry fires more per crit
  • Phase blink cooldown moved to 2 seconds per charge, max charges reduced to 2
  • Arrow Rain slows victims
  • Ballista combines charges into one if the player has multiple charges (Eg. 2 charges = 6 shots)

Bandit

  • Bandit can now swap between mouse fire and max fire rate with the mouse wheel
  • Blast now has no spread
  • Serrated Dagger now pulls the player forward if used while sprinting

MUL-T

  • Power mode now no longer gives an armor boost

Engineer

  • Bouncing Grenade now fires 2 grenades per shot at 300% damage
  • Placed mine cap scales with backup mags collected
  • Bubble shield pushes things back
  • Harpoons have ahd their range extended
  • Buffed Mobile turret to always sprint, and more

Mercenary

  • Only Laser Sword scales with attack speed, other skills convert attack speed into a damage boost
  • Rising Thunder now deals more damage, and pushes monsters much higher into the air
  • Other skills can be used during Eviscerate, dashes cancel Eviscerate

REX

  • DIRECTIVE: INJECT now fires 2 needles instead of three, damage boosted to compensate for lost needle
  • Massively reduced skills health cost
  • DIRECTIVE: HARVEST now provides the player with buffs upon picking up a fruit
  • DIRECTIVE: DISPERSE now has two charges at a reduced cooldown

Loader

  • Every third consecutive hit of Knuckleblast has a 12m AOE blast
  • Grapple fist has a doubled range, but reduced max speed and acceleration
  • Spiked fist has a halved range, but has a doubled max speed and acceleration
  • Charged gauntlet damage increased, charge time extended
  • Thunder gauntlets lightning has a larger target search cone
  • Pylon lasts for shorter, fires much more

Acrid

  • Removed the Viscous wounds cancel
  • Neurotoxin is now an AOE instead of a projectile
  • Skills can be used during a leap

Captain

  • Made beacons able to be used multiple times per stage, now on a limited use timer
  • Changed how Resupply and Hacking beacons function

Railgunner

  • XQR Smart rounds now has better targeting
  • M99 Sniper, and Supercharge deal increaced damage on consecutive penetration hits (+50%)
  • HH44 Marksman, and Cryocharge deal reduced damage on consecutive penetration hits (-50%)

Void Fiend

  • Suppress can only be used a total of 4 times before a corruption change is forced
  • Every 4th shot, drown fires multiple bolts in a shotgun pattern
  • While corrupted, Flood has a strong gravity

SURVIVOR STAT CHANGES

All melee characters have +10 armor added to their class stats

Mobility Class: Huntress, Commando, Mercenary, and Miner

-150(+30) Health

-1(+0.2) Regen/s

-11(+2) Damage

-0 Armor

-8.25 Base speed

Damage Class: Artificer, Bandit, and Loader

-125(+15) Health

-1.5(+0.3) Regen/s

-14(+4) Damage

-0 Armor

-7.25 Base speed

Support Class: Captain, Engineer, and Paladin

-175(+45) Health

-2(+0.4) Regen/s

-12(+2.5) Damage

-25

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

6thmoon-HistoryFixAmadare-RailChargesamogus_lovers-StandaloneAncientScepterAnreol-ReleasedFromTheVoidBubbet-NetworkedTimedBuffsbbepis-BepInExPackcbrl-ShrineOfDisorderCuno-DiscordRichPresence

File & checksum

Filename
Risk_Of_Rain_Rebalanced-1.2.0.zip
File size
311.1 KiB