Risk Of Rain 2 Expand
A Modpack that servers as a expansion for Risk Of Rain 2
Screenshots 8 screenshots
About this mod Author’s original text
Alternative way to install the ModPack
You can also install the ModPack by code below Mod Manager
| Code | 019939a8-a64e-6e8c-5e8a-53b36c65cffa
| -- | -- |
| Mod counter | 122
Although not necessary, it's also recommended that you own both DLC's.
- Recommended mods to install alongside the Modpack (these are not included in the main pack)
- McAwesome - NoFrameSkip (FPS fix, works on SinglePlayer)
- Bubbet - BubbetsItems (Adds a bunch of new items)
- public_ParticleSystem - GupAttackTelegraph (Quality of Life)
- NotAJunkie - PingIconsOverhaul (Quality of Life)
- Lawlzee - StageRecap (Quality of Life)
- KingEnderBrine - ProperSave (Quality of Life)
- Jeffdev - FalseSonBossTweaks (FalseSon Boss Tweaks)
- nicof1 - CoolerStages Continued (Stage Astetics)
- Nuxlar - UmbralMithrix (Mithrix Boos Revamp)
Risk Of Rain 2 Expand is a Modpack created to work as a expansion for the game, giving a variety of quality of life additions, bug fixes, new mechanics as well as overall new content to the game, all while trying to stay true to the original core of the game.
- DISCLAIMER: Most of the features of the Modpack can be tweaked or disable, all the changes that i have made for this Modpack were given by the mod options itself, so if there is something you would like to change/disable/enable it's possible. You just need to look for it!
The Modpack currently adds 10 new survivors (including variants of others survivors) for the game, some of them being from the original Risk Of Rain and Risk Of Rain Returns as well as new additions from other mods.
- List of new survivors
- Enforcer
- HAN-D
- Miner
- Sniper
- Robomando
- Executioner
- Chirr
- Secret survivors variants
- Nemesis Commando
- Nemesis Mercenary
- Nemesis Enforcer
New enemies were also added to the mix being from Risk Of Rain and Risk Of Rain Returns, the Elite Enemies also have received a reworked to accommodate better gameplay as well as a update for the director to mix the ways enemies and bosses spawn during your runs adding more variety.
- List of new enemies
- Mechanical Spider
- Lynx Shaman
- Archer Bug
- Spitter
- Colossus
- Ifrit
- Lynx Totem
- Ancient Wisp
- Archaic Wisp
And more...*
The Aurelionite is now a proper boss fight, having a new set of attacks and different phases during the fight, it's harder but it also gives you different rewards and a bonus that lasts during the entire run after defeating it.
In total, the Modpack currently adds 100+ new items to the item pool, with various rarity's including new ones.
- Amount of items added by tier
- 26 - Common
- 25 - Uncommon
- 17 - Legendary
- 16 - Boss / Planet (including Elite Aspects)
- 5 - Lunar
- 12 - Void
- 9 - Equipment
- 8 - Core (New Tier)
- 10 - Highlander (New Tier)
Elite Aspects has been moved from the Equipement Tier to the Boss / Planet Tier.
FogboundLagoon is a new stage 3 added to the game, with a unique foggy and water theme atmosphere with a unique enemy pool.
Stage Preview
Although many changes have been made, the core gameplay of the game it still largely the same with additions being made, they are some of the following...
Survivors Changes
Most of them were left untouched with the exception of 4.
- Commando - Phase Round has been buffed to allow it to proc Bands.
- Huntress - Recieve a passive skill (Huntress Momentum) allowing her to rely less on crit items.
- Artificer - Recieve 13 new skills.
- Captain - His beacons now are a rechargeable skill, having a cooldown of 60 seconds.
Interactables
All the interactables (Scrappers, Printers, Shrines) are now faster to use than the vanilla game, but they are not instant.
NEW Shrine of Repair: Allows you to repair one consumed/untiered item or revert back a void item to its original non-void version.
Teleporter Event is now 15% faster. (This change makes the lunar item Focused Convergence still be effective and not be considered ent
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: