Risk of Beats
Updated for SOTV, Replaces all Risk of Rain 2 OST with different tracks from other games.
About this mod Author’s original text
Replaces Risk of Rain 2 music with music from other franchises.
--[Songs Used]--(AS OF VERSION 1.3.2)
/Location\ /Replacement Song\
Outro - MGR The War Still Rages Within
Intro - Street Fighter 3 Intro
Title - SMT IV Map Theme
Infinitetower - SMT IV Map Theme
Bazaar - Gumshoe Theme
CrystalWorld, EclipseWorld, Lobby - SMT III Nocturne Title Loop
Logbook - Persona 4 Corner of Memories
Bazaar - Xing Ping
Void Fields - Calamity Theme of the Abyss, Sonic Battle Phi Battle
Bulwark's Ambry - Calamity Theme of the Abyss
Gilded Coast - Beethoven Virus
ArtifactWorld, Arena - Calamity Theme of the Abyss
MysterySpace - Blue Bird Lamentation
Void Locus - DMC5 Cavaliere Angelo Theme
The Planetarium - DMC5 Bury The Light
Distant Roost - Forest of The Nopon Day XCDE, Forest of The Nopon Night XCDE
|Boss - DKCR Feather Fiend
Titanic Plains - SoMuchForCashSMTV, DKCR Palm Tree Groove
|Boss - DKCR Mangoruby Rush
Siphoned Forest - Sonic Generations Modern Sky Sanctuary
|Boss - PvZ Walnut Minigame Trap Remix
Aphelian Sanctuary - SMT III Nocturne Unreleased OST
|Boss - DMC1 Mental Machine
Dry Basin - XC2 Mor Ardain Day
|Boss - Calamity Desert Scourge
WetLand Aspect - Samurai Champloo Transcendence
|Boss - SA2 Sky Canyon Boss
Abandoned Aqueduct - Samurai Champloo Sneak Chamber
|Boss - Saints Row IV Dubstep
Sulfur Pools - SMT III Nocturne Unreleased OST Battle Town
|Boss - Furi Carpenter Brut You're Mine
Rallypoint Delta - TantalDayXC2
|Boss - LAiX2 Ypsilon Theme
Scorched Acres - ASGV1 Bewitching City
|Boss - MGR The Hot Wind Blowing
Abyssal Depths - Running Hell Electric violin Cover (Cave Story)
|Boss - MGR Red Sun
Siren's Call - DKC Jungle Hijinx HD Remix
|Boss - Chateau Matrix
Sundered Grove - RagingInfernoASGV1
|Boss - SMT IV Shiva
Sky Meadow - XC2 Yggdrasil
|Boss - DMC4 Shall Never Surrender
Moon - DMC5 Cavaliere Angelo Theme
| Boss - MGR It Has To Be This Way
||Simularcum||
Titanic Plains - SMT IV Map Theme
Abandoned Aqueduct - XC2 Mor Ardain Day
Aphelian Sanctuary - SMT III Nocturne Unreleased OST
Rallypoint Delta - SMT III Nocturne Unreleased OST Battle Town
Abyssal Depths - CS Running Hell Remastered
Sky Meadow - DMC4ShallNeverSurrender
Moon - XC2 Yggdrasil
T5J∆9kJƒw03#8027
--CHANGELOG--
--I recommend not using any version below [1.1.0]--
[KNOWN BUGS] Some mod that i haven't identified yet, causes Sulfur Pools tracks to not play, works fine with a fresh mod pack.
[1.3.2]
- Increased Volume for Moon and Void Fields by 0.5 (DMC 5 Angelo)
- Increased Volume for Moon Boss by 0.2 (MGR It Has To Be This Way)
- Increased Volume for The Planetarium by 0.15 (DMC 5 Bury the Light)
- Changed Abyssal Depths from CS Running Hell to Running Hell Electric violin Cover (Cave Story)
- Changed Abyssal Depths Boss from CS Final Boss to MGR Red Sun
- Removed Punch Out!! Wii Sandman's Theme from Gilded Coast as Boss Theme
[1.3.1]
- (FIXED) Forgot to add.mp3 to some of the soundtrack in Siphoned Forest, making it so random tracks would play there
[1.3.0]
- Added tracks for SOTV DLC
- Changed Bazaar from Xing Ping to Gumshoe Theme
- Changed Scorched Acres Boss from MGR A Stranger I Remain to MGR The Hot Wind Blowing
- Changed Outro from Blinded by the Lights to MGR The War Still Rages Within
- Increased Volume globally by 0.1 (If it's too loud or quiet let me know)
[1.2.0]
- Changed Moon Boss from D5 LieZe Rock to MGR It Has To Be This Way
- Changed Scorched Acres Boss from ASGV2 Fake Zonda to MGR A Stranger I Remain
- Changed Character Select Music to SMT III Nocturne Title Loop
[1.1.0]
- Properly works now
- Added a ton of songs
- Removed or changed locations of a ton of songs
[1.0.1]
- Songs now play on intended stages (gg)
- Removed OriginalSoundtrack from dependicies
- Added Website URL
[1.0]
- Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: