Rifter
Adds Rifter, a positional-based survivor.
About this mod Author’s original text
Rifter v1.0.2
NEXT UPDATES SOME STUFF WILL CHANGE LIKE MOD ICONS BALANCING ETC!!! Under new maintance:3 Thanks Hippo for the service, and for giving me my first opportunity to work on icons!
Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage.
the special thanks to:
MODEL DONE BY COMMANDER JOJO. HE IS AMAZING.
ANIMATIONS DONE BY JESTANANIMATOR. ABSOLUTE GOAT.
ICONS DONE BY ANARTOAST. UNBELIEVABLE. EXCEPTIONAL.
WITHOUT BUNS THIS WOULDN'T BE WHERE IT IS TODAY.
TRYAGAIN2711 THE MASTER OF WORDING.
and many others. I'll add y'all below.
So what's the build?
Passives:
Imperfection
Rifts have the chance to cripple enemies. The chance increases each time an enemy is hit.
Rift/Fracture
Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary shots are connected by weaker Fracture Lines that deal 80% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.
Overcharge
Overcharged abilities teleport enemies to your far-range rifts, OR to Timelock if it is out.
Primary:
Focused Rifts
Shoot a far-ranged rift for 500% damage. Hold primary and secondary for a mid-range rift, that is 20% smaller and weaker.
Buckshot Rifts
Shoot a far-ranged rift for 280% damage (+ 5 x 120% smaller rifts). Hold primary and secondary for a mid-range rift, that is 20% smaller and weaker.
Shoots faster, and has a higher proccing chance than the Focused Rift.
Secondaries:
Fracture Shots
Shoot 3 fracture shots for 80% damage each. Each shot is overcharged.
Let's act like the other secondary doesn't exist.
Utilities:
Slipstream
Teleport a short distance. Replenishes secondary skill stock.
Quantum Portals
Dash back and create two portals, each blasting for 150% damage per second. Portals teleport to each other. (Currently broken in multiplayer).
Special
Timelock
Create a field that Nullifies enemies. Hitting the field with a well-placed Rift can cause it to explode, dealing 500% (+100% per enemy hit)!
*while active, all rifts will teleport enemies to the Timelock.
Ending Notes
Emote compatibility is pending.
New sound effects are pending.
Extra polish, hitEffects, etc. pending.
Discord exists! link is
If you have any issues, please contact me through the discord. It's where I will be most active and likely to see it.
If you like the mod and want to support me, I have a ko-fi!
Feedback is appreciated.
Special thanks to a lot of people.
Buns, JestAnAnimator, Anartoast, Tsuyoikenko, S***ter, TRYAGAIN211, TimeSweeper, Chinchi, MotherEgg, Wavy, Randomly Awesome, Nines, Violet,.Score, all those that are testing the character and providing feedback, and other people I forgot. Thanks a bunch!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: