RevampedWarbanner
Forces the Warbanner item to spawn only on equipment usage and with halved radius.
About this mod Author’s original text
Revamped Warbanner
Changes the Warbanner item so that you would _actually_ seek it out as a worthwhile item that is fun to use. Disables warbanner placement on teleporter initiation and level up, but spawns on equipment usage. Reduces radius from 16m (+8m per banner) to 8m (+4m per banner).
There is a compatability issue with BetterUI's tooltips where it will always display the Warbanner radius as 16m (+8m/stack). I have raised this issue to BetterUI's developer. The actual radius of the Warbanner is given by the "New Radius" tag.
Changelog
- 1.0.0
- Initial Release
- 1.0.1
- Added (partial) BetterUI compatability and configuration options for warbanner radius.
- 1.0.2
- Fixed bug where Warbanners will spawn on equipment usage even if the player doesn't have a Warbanner... (sigh).
- 1.0.3
- v1.0.2 appears to have fixed incompatability with TeammateRevival. The README has been edited to reflect this.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: