RemoveEnemies

v1.0.1·Updated 2025-11-27

Config for removing any enemy from stage spawnpools. Server-side and Vanilla-compatible.

About this mod Author’s original text

RemoveEnemies

Config for removing any enemy from stage spawnpools. Does not affect fixed spawns (ex. AWU, Mithrix) or boss summons (ex. Beetle Queen's Beetle Guards).

Server-Side and Vanilla-compatible.

How to Use

  • Open the game once to generate the config.
  • List master names separated by commas, case-sensitive.
  • ex. BeetleMaster, ScorchlingMaster, TitanMaster
  • Master List can be gotten with DebugToolkit's list_ai command.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
RemoveEnemies-1.0.1.zip
File size
76.9 KiB