RandomChanges

v1.0.7·Updated 2022-01-28

Small mod with some changes to some random game mechanics, fully customisable.

About this mod Author’s original text

Small mod with some changes to some random game mechanics, fully customisable.

Changes:

-change number of pylons active for loader

-change number of turrets active for engineer

-allow ability cooldowns to be lower than 0.5seconds

-change corpsebloom heal ratio

-change corpsebloom tick rate(heal more times per second but less, overall same healing/second)

-change speed at which engineer can select targets with the thermal harpoon

-allow engineer to recharge harpoons while aiming

-flat bonus to engineer harpoons stack

-flat bonus to engineer walking turrets stack

-bonus harpoons per afterbuner

-change cooldowns of harpoons and walking turrets

-captain lower the 20 second delay from using the skill to the nuke exploding

Discord:

sudo#3052

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

tristanmcpherson-R2APIbbepis-BepInExPack

File & checksum

Filename
RandomChanges-1.0.7.zip
File size
35.3 KiB