RamuneCommandPauseRemade
Entirely rewritten, performance prioritized, actually works. While opening an Artifact of Command menu, pauses the game in Singeplayer, and provides protection to players in Multiplayer. (Required hos
About this mod Author’s original text
Command Pause Remade
"While opening an Artifact of Command menu, pauses the game in Singeplayer, and provides protection to players in Multiplayer (Required host-only for MP)"
A lightweight, QoL mod to improve your Artifact of Command experience, especially for new players. This is a significant improvement over the previous CommandPause mod, which thankfully can be left to the past. Fully rewritten, performance prioritized, and this one actually functions.
🕒 Singleplayer
Opening an Artifact of Command menu in Singeplayer will pause the game and auotmatically resume on-close
🛡️ Multiplayer (Host-only required)
In multiplayer, freezing time is not an option. So buffs are applied to the player instead:
- Applies HealingDisabled (no regen), Immune (godmode), Untargetable (enemies ignore you), and Entangle (cannot be moved) while the menu is open
- Includes a configurable delay to keep protection effects briefly after closing the menu
⚙️ Configuration
Uses RiskOfOptions for in-game configuration. You must restart your game to enable/disable, but you can adjust the delay at any time
- Enable Singleplayer Pausing:
- If true, time will freeze while opening the Artifact of Command menu in singleplayer (default: true)
- Enable Multiplayer Protection:
- If true, players receive protection while in the Artifact of Command menu in multiplayer (default: true)
- Protection Removal Delay:
- The delay (in seconds) before protections are removed after closing the Command menu (default: 0.85s)
🛠 Installation
- Ensure you have BepInEx and RiskOfOptions installed
- Download and extract the Ramune.CommandPauseRemade.dll into your BepInEx/plugins folder
- Launch the game and enjoy
📦 Dependencies
- BepInEx
- RiskOfOptions
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: