RainstormRefinery
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
About this mod Author’s original text
What is Rainstorm Refinery
Rainstorm Refinery is my attempt to create my '''ideal''' Risk of Rain 2 experience for myself and my friends. It is a fairly large balance mod primarily focused on refining and expanding various playstyles for a "vanilla +" feel.
While I would ideally like to utilize more buffs and reworks then nerfs, there is a lot of content (especially newer stuff) that needs to toned down in order to maintain the difficulty that I and many other people expect from a Risk of Rain game.
Recommended Additions
- Moffein's Heretic mod - I have added heavy support for the Heretic as a base survivor, including balancing, new descriptions, and animation tweaks.
Known Issues
- WolfoQoL - Some added visuals - such as the radius indicator for Captain's Shock Beacon - are hardcoded and do not line up with modifications made in this mod.
- TheTimesweeper's Red Alert mod - There's a particular compatibility issue that I haven't been able to find a clean solution to, so my global changes to execute thresholds are disabled when used alongside it.
- Other large balance mods - Not tested, but it should be pretty obvious that multiple mods with similar goals would lead to conflicts. Please only use one large balance mod at a time, for the sake of all of our sanities.
What does this mod contain?
All Changes
Survivor Balance
As of right now, this mod makes changes to all survivors except the new Alloyed Collective survivors. These changes frequently come in the form of simple number changes, but there are several cases of more significant additions in order to make certain skills feel more unique. Overall, bad default/alternate skills have been tuned up, minor changes have been made to make a lot of skills feel more fluid to use, and a lot of the more recent survivors have been heavily nerfed (and even still they remain incredibly powerful, SOTS 2.0 part 3 really did break survivor balance in half).
I would love to go over everything in detail, but I'll stick to just showing off some of the notable non-numerical changes. There's so much more than this, but you can see all the details and exact numbers changed in the Wiki.
| Survivor | Skill | Description |
|---|---|---|
| | Magnetic Grenade
| Throw a grenade that attaches to enemies and explodes for 700% damage. Can hold up to 2. |
| | Strafe
| Agile. Quickly fire a seeking arrow for 150% damage. Critical strikes reduce all skill cooldowns by 1s. |
| | Serrated Dagger
| Agile. Lunge and slash for 360% damage. Critical strikes cause hemorrhaging and lacerate enemies.
[Lacerate increases damage taken from skills by 25%, nonstacking.] |
| | Serrated Shiv
| Agile. Throw hidden blades for 2x160% damage. Critical strikes cause hemorrhaging and wound enemies.
[Wound reduces enemy speed by 40%, nonstacking.] |
| | Bubble Shield
| Place an impenetrable shield that blocks incoming damage and grants up to 25% bonus shields to allies inside. |
| | Snapfreeze
| Freezing. Create a barrier that blocks attacks and hurts enemies for 100% damage. |
| | Ion Surge
| Stunning. Burst into the sky, dealing 600% damage. Only recharges while grounded.
[...but it's now a utility skill, and the cooldown is only 1.5 seconds.] |
| | DIRECTIVE: Harvest
| Fire a bolt that does 400% damage and injects an enemy. Targets can be executed and drop multiple healing fruits on death that heal for 25% HP. |
| | Spiked Fist
| Stunning. Fire your gauntlet forward, rapidly pulling you to your target. Light targets are pulled to YOU instead.
[For context, the alt grapple physics are now completely different.] |
| | Thunderslam
| Stunning. Slam your fists down, dealing 1200% damage on impact. Barrier is granted for each target hit. |
| | Neurotoxin
| Poisonous. Agile. Spit toxic bile for 320% damage. Always lands a Critical Strike on a poisoned target. |
| | Ravenous Bite
| Poisonous. Slayer. Regenerative. Bite an enemy for 400% damage. Kills triple your Regenerative duration. |
| | Frenzied Leap
| Stunning. Leap
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: