R2API Stages

v1.0.3·Updated 2025-06-05

API for Stage creation

About this mod Author’s original text

R2API.Stages - Easy Registration of Stages and Stage Variants + Stage Utils

About

R2API.Stages is a submodule for R2API that adds a single unified method to register both new stages and variants of stages.

R2API.Stages also hosts an abundant amount of utils to assist in stage making.

Use Cases / Features

You can use StageRegistration.RegisterSceneDefToNormalProgression quickly register a SceneDef to its proper place in the normal progression. This method can add both variants and new custom stages. To add a variant, make sure the baseSceneNameOverride in your SceneDef is set to the same string as the stage you want to make a variant of. It also has extra parameters to control if the stage is pre-loop and post-loop.

The StageRegistration class also hosts stageVariantDictionary, which is a readonly dictionary to grab all the variants of a stage by inputting the baseSceneNameOverride. For example, if you input "golemplains" you will get a list of SceneDefs with atleast golemplains and golemplains2.

Related Pages

Changelog

'1.0.3'

  • Support for previewTextureReference in MakeBazaarSeerMaterial

'1.0.2'

  • Stripped the Variant Rebalancer and Blacklister. This was to account for the inconsistencies in the stage weights in DLC2 and give more control to the user.
  • You can now register stages into post-loop scene collections.
  • New way to register scenes to the normal stage progression: RegisterSceneDefToNormalProgression. Supports extra parameters such as weight, preLoop, postLoop.
  • Marked RegisterSceneDefToLoop as obsolete.

'1.0.1'

  • Fix r2api content management DLL being shipped in that package

'1.0.0'

  • Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_Core

File & checksum

Filename
R2API_Stages-1.0.3.zip
File size
15.8 KiB