R2API Loadout
API for registering skills, skins and entity states
About this mod Author’s original text
R2API.Loadout - Registering skills, skins and entity states
About
R2API.Loadout is a legacy submodule for R2API
For adding new SkillDefs, SkillFamilies and EntityStates, use the ContentAddition class found in the R2API.ContentManagement module
For the skins features, they'll eventually be moved to a Skin submodule.
Changelog
'1.0.2'
- Add missing BepInDependency to R2API.ContentManagement and R2API.Skins
'1.0.0'
- Split from the main R2API.dll into its own submodule.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_CoreRiskofThunder-R2API_ContentManagementRiskofThunder-R2API_Skins