QoLChests
Quality of life changes to chests, terminals, scrapper, duplicator, turrets and drones. - Hide when empty and highlighting.
About this mod Author’s original text
Quality of life chests
- Hides chests when they are empty.
- Hides used shop terminals.
- Highlights chests and interactables.
For feature suggestions or bug reports go here
Changelog
1.3.3
- Breaking config change: split Chest and Barrel settings into category-specific settings. Review the migration notes above after updating.
- Added independent highlight, color, and hide settings for Equipment Barrels, Lunar Pods, and Void Cradles, plus separate hide behavior for Stealthed Chests.
- Fixed Equipment Barrel hide behavior and Quality interactable classification.
- Added support for interactables from Quality(Goorakh)
- Added support for interactables from Sandswept
Breaking configuration change in 1.3.3
This release splits chest and barrel categories and intentionally changes configuration entries. Review your QoLChests config after updating.
| Previous setting | Replacement / new behavior |
| ---------------- | -------------------------- |
| Hide → Chest | Still controls standard chests; use Hide → Stealthed Chests, Hide → Lunar Pod, and Hide → Void Cradle for those categories. |
| Hide → Barrels | Still controls standard barrels; Hide → Equipment Barrel controls equipment barrels. |
| Highlight → Chest | Still controls standard chests; use Highlight → Lunar Pod and Highlight → Void Cradle for those categories. |
| Highlight → Barrels | Still controls standard barrels; Highlight → Equipment Barrel controls equipment barrels. |
| Highlight → ChestColor | Still controls standard chests; use Highlight → Lunar Pod Color and Highlight → Void Cradle Color for those categories. |
| Highlight → BarrelColor | Still controls standard barrels; use Highlight → Equipment Barrel Color for equipment barrels. |
1.3.2
- Added highlights to newt statues
- Added highlights to pressure plates
- Moved barrels into their own category
- Fixed a null pointer happening sometimes in interactable spawn hooks.
- Better handling of drifter detection (It might actually work now..)
1.3.1
This release might have unexpected bugs or issues when playing as drifter. (Hopefully better than the current state though)
- Added missing Alloy Collective interactables to be highlighted
- Added a setting to stop hide of used interactbles from happening when playing as drifter. (First iteration)
1.3.0
- Update to the new Alloy Collective update.
1.2.4
- Fix uploaded version (1.2.3 did not contain the updated changes)
1.2.3
- Fixed stealthed chests being put into normal chest config category
- Added separate option for lockbox highlighting
- Fixed spelling mistake in config entry (Turrent highlight color might need to be reset)
1.2.2
- Fixed Gilded Coast not having highlights
- Fixed Prime Meridian not having highlights
1.2.1
- Fixed a compatability issue with Hunk
1.2.0
New Features
- More colors available to use for highlighting
- You can now choose a color per category
- Added highlighting of Starstorm2 drones
- Added highlight of lockboxes
Fixes
- You should now be able to change settings with Risk of Options mid run and have them take effect immediately
- Removed collision with hidden chests
- Fixed Large category chests not being hidden/faded at all
- Fixed category chests "symbol" not being hidden/faded
- Fixed Shipping manifest terminals "fire" effect sticking around after hiding the rest
- Fixed Hide/Fade of shops only working when you are the host
1.1.11
- Forgot to add a hook for setting updates
1.1.10
- Added back fading (It is super hacky though, but kind of works)
- Added back hide/fade delay
- Updated some descriptions for config options, so it is eaiser to know which requires restart / scene change to take affect.
1.1.9
- Fixed issues with Artifact of delusion
- Highlighting of Lemurian eggs (Artifact of devotion)
- Added highlighting of void cradles
- Added highlighting of some missing large chests
1.1.8
- Added option to toggle highlight of cloaked chests off.
- You can now change highlight color through Risk Of Options as well.
1.1.7
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: