Put Ziprail Vehicle Unused Field Named Speed To Use

v1.0.1·Updated 2026-09-06

Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property

About this mod Author’s original text

Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property

How movementSpeed is calculated without this mod: this._initializationParams.direction / (this.path.totalLength / this.parentController.speed

How movementSpeed is calculated with this mod: this._initializationParams.direction / (this.path.totalLength / (this.parentController.speed * this._speed)

Also hooks onto ctor of ZiprailVehicle to set _speed field to 1

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-HookGenPatcher

File & checksum

Filename
Put_Ziprail_Vehicle_Unused_Field_Named_Speed_To_Use-1.0.1.zip
File size
21.4 KiB