Put Ziprail Vehicle Unused Field Named Speed To Use
Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property
About this mod Author’s original text
Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property
How movementSpeed is calculated without this mod: this._initializationParams.direction / (this.path.totalLength / this.parentController.speed
How movementSpeed is calculated with this mod: this._initializationParams.direction / (this.path.totalLength / (this.parentController.speed * this._speed)
Also hooks onto ctor of ZiprailVehicle to set _speed field to 1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
RiskofThunder-HookGenPatcher