ProperSave CommandQueueExtended
Saves your CommandQueueExtended queue inside each ProperSave save and restores it, in order, when you continue the run.
About this mod Author’s original text
ProperSave_CommandQueueExtended
Makes ProperSave remember your CommandQueueExtended queue. When you quit a run and continue it later,
the queue comes back exactly as it was, in the same order, without reloading a saved queue by hand.
This does the same job as kruumy's ProperSave_CommandQueue, but for CommandQueueExtended. It does not
need (or install) the original CommandQueue, so there is no second queue UI.
How it works
- Whenever ProperSave saves (at the start of each stage), the current queue is stored inside that save
file, so each save slot keeps its own queue.
- When you continue a save, the queue is restored a moment after your survivor spawns, and a chat line
confirms how many items were restored.
- Items are stored by internal name, so a save still loads if you add or remove other mods; items that are
no longer installed are skipped.
Install
- Install this mod; r2modman also installs ProperSave and CommandQueueExtended if you don't have them.
- Don't use it together with ProperSave_CommandQueue (kruumy): that one needs the original
CommandQueue (KubeRoot), which shows a second queue UI next to CommandQueueExtended's.
Saves made before installing this mod have no stored queue; the next stage after continuing one will save it.
Notes
- Like ProperSave, it captures the queue as it was at the start of the stage you saved on.
- In multiplayer, ProperSave saves on the host, so only the host's queue is stored.
- CommandQueueExtended is found at runtime. If a future version changes how it stores queues, the BepInEx
log says so (search for "ProperSave_CommandQueueExtended") and the game is unaffected.
Credits
Inspired by kruumy's ProperSave_CommandQueue,
which does the same for the original CommandQueue. Built on ProperSave
by KingEnderBrine and CommandQueueExtended by gabrielgad.
AI disclosure
The code, this README and the icon were created with the assistance of generative AI (Anthropic's Claude).
The same disclosure is embedded in the assembly metadata. The mod was tested in game before release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: