ProperLoop
Scavs will spawn on actual loops. also some enemy config.
Screenshots 3 screenshots
About this mod Author’s original text
Proper Loop
PerfectedLoop2 included, free of charge! (satisfactory)
Stage Calculation Changes
Changes how looping is calculated so that you're no longer able to desync the stages and primordial teleporters. (Such as primordial teleporter spawning at what's usually a stage 4 stage due to hidden realms such as Void Fields or Void Locus).
Enemy Spawn Changes
- Ability to configurate Scavengers's cost and minimum loop/stage.
- Scavengers' sack will now drop items proportional to the stage number. (configurable)
- Ability to configurate Elite cost by tier.
- Ability to blacklist any elite from spawning.
- Ability to change when looped bosses and looped enemies appear.
- Perfected enemies now spawn post-loop. configurable.
Artifact Compatibility
- Ability for Artifact of Honor to speed up elite spawning.
- Ability for Artifact of Sanction to speed up everything spawning. By default, T2 enemies spawn at stage 3 with sanction.
Changelog
- 1.0.13: fixed for AC
- 1.0.12: fixed for sots 2.0, fixed artifact of honor
- 1.0.11: fixed some kind of nre happening (i dont think any gameplay was affected??)
- 1.0.10: reenabled AccurateEnemies support
- 1.0.9: fix discord images
- 1.0.8: made to work with SotS, also reliquary no longer is perfected
- 1.0.7: WRB compat, fixed crash without propersave
- 1.0.6: Fixed celestial portal not appearing
- 1.0.5: Bugfix
- 1.0.4: ProperSave compat
- 1.0.3: Bugfix
- 1.0.2: Bugfix
- 1.0.1: proper AccurateEnemies support
- 1.0.0: Initial Commit
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-R2API_ElitesRiskofThunder-HookGenPatcher