ProcSolver

v1.1.6·Updated 2026-10-11

Limits proc chains based on damage sourcing. Has config for proc rate and proc chain depth. FULLY CONFIGURABLE!

About this mod Author’s original text

Github:

Discord:

Changes:

  • (Configurable) Caps proc chain length at 3 for chains initiated by a skill or equipment.
  • (Configurable) Caps proc chain length at 1 for chains initiated by an item (autoplay).
  • (Configurable) Reduces proc chain rate in proc chains initiated by a skill or equipment to 100%.
  • (Configurable) Reduces proc chain rate in proc chains initiated by an item (autoplay) to 50%.

How Do I Make My Mod Compatible?

Proc Solver uses a new "proc rate" parameter to control proc chains. If your proc chain item doesn't incorporate it, then it can potentially extend proc chains past when ProcSolver would have ended it. Here's how you can make it compatible:

Step 1: Add the ProcSolver DLL to your libs/references/dependencies

Step 2: Add this piece of code to somewhere in your project

public static float GetProcRate(DamageInfo damageInfo)

{

if (damageInfo.procCoefficient <= 0 ||!procSolverInstalled)

return damageInfo.procCoefficient;

return _GetProcRate(damageInfo);

}

[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]

private static float _GetProcRate(DamageInfo damageInfo)

{

return ProcSolverPlugin.GetProcRateMod(damageInfo);

}

Step 3: Any time you have a proc chain item, when rolling to proc, replace Util.CheckRoll(yourProcChance damageInfo.procCoefficient, attackerMaster) with Util.CheckRoll(yourProcChance GetProcRate(damageInfo), attackerMaster)

This will not affect your items' proc chances if ProcSolver is not installed!

Made by Orange and Kiwi. Thanks to mysticalchicken for help with the proc chain mask!

CHANGELOG

1.1.6

  • Optimized proc chain depth calculation
  • Updated dependencies
  • Updated default config values following ProcPatcher math changes
  • Updated compatibility information

1.1.5:

  • Updated for alloyed Collective
  • Compensates for SureProc in proc chain limit

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_Languagebbepis-BepInExPackRiskofThunder-R2API_ProcTypeRiskOfBrainrot-NoMoreBandsStealRiskOfBrainrot-ProcPatcher

File & checksum

Filename
ProcSolver-1.1.6.zip
File size
99.0 KiB