ProceduralStages
Adds procedurally generated stages and custom themes to vanilla stages. Discover procedurally generated stages featuring 8 distinct terrain types alongside 5 captivating themes to explore.
Screenshots 8 screenshots
About this mod Author’s original text
Procedural Stages
Procedural Stages introduces new procedurally generated environments, providing a fresh and varied experience for each stage while preserving the familiar feel of the vanilla stages. Additionally, it enhances the vanilla stages by incorporating custom themes to them.
Changelog
Features
- Diverse Terrain Types: Explore islands, open caves, twisted canyons, basalt isle, tunnel caves, lunar fields, temple and block maze, each dynamically generated for a fresh adventure.
- Dynamic Map Themes: Experience different visual themes with every stage, including Plains, Desert, Snow, Void, Mushroom, and the old "random" theme.
- Custom Themes for Vanilla Stages: Enhance your favorite vanilla stages with unique custom themes.
- Balanced Gameplay: Despite the procedural generation, the stages are balanced to feel like vanilla stages.
- Multiplayer Support: Enjoy the procedural adventure with friends.
- Integration with Simulacrum: Seamlessly compatible with Simulacrum.
- Adaptive Map Size: The map dynamically adjusts in size based on the stage number.
- Dynamic Map Themes: Experience different visual themes with every stage.
- Stage-Specific Interactables: Encounter stage-specific elements such as pressure plates, timed security chests, legendary chests, and the stage 4 alloy vulture nests.
- Random Decoration Placement: Discover unique environments with randomly placed decorations.
- Randomized Enemy Pool: Experience a dynamically curated assortment of enemies.
- Varied Music Selection: Immerse yourself in randomly selected music tracks.
- Teleport To Playable Area button: Added a "Teleport To Playable Area" button in the pause menu. This button allows players to escape from being stuck in inaccessible areas, such as holes or glitches, by instantly teleporting them back to a playable area.
- Support for 'Judgement' Mod: Compatible with the Judgement mod.
Procedural Stages
Each stage is randomly generated, featuring unique terrain types and themes:
- Terrain Types: Encounter islands, open caves, twisted canyons, basalt isle, tunnel caves, lunar fields, temple and block maze.
- Themes: Experience various visual themes including Plains, Desert, Snow, Void, Mushroom, and the legacy "Random" theme.
Screenshots
Temple map with the plains theme
Twisted canyons map with the desert theme
Open cave map with the void theme
Lunar Fields map with the plains theme
Basalt isle map with the snow theme
Block maze map with the mushroom theme
Temple map with the snow theme
Islands map with the mushroom theme
Basalt isle map with the desert theme
Twisted canyons map with the plains theme
Tunnel cave map with the void theme
Lunar Fields map with the mushroom theme
Tunnel cave map with the snow theme
Islands map with the void theme
Open cave map with the snow theme
Block maze map with the void theme
More screenshots are available here.
Vanilla Stages
Custom themes are added to enhance the vanilla stages. Currently, this feature is available only for non-DLC stages.
Screenshots
Abyssal Depths with the void theme
Bazaar with the desert theme
Titanic Plains with the snow theme
Titanic Plains with the mushroom theme
Verdant Falls with the void theme
Main menu with the plains theme
More screenshots are available here.
Videos
Below are several videos that demonstrate the mod in action:
- Pot-rolling charity stream by Raydans
- Video by Nurbley
- Video by LimeLight
- Video by TrentoMento
- Video by PixelClub
Configuration
You can edit the configuration in Settings > Mod Options > ProceduralStages. All configurations can be adjusted at any time, even in the middle of a run. In multiplayer, the host's configuration is used.
| Category | Name | Default value | Description |
|---------------|----------------------|------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Configurat
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: