PostLoopChef

v1.0.1·Updated 2026-06-04

Provides the Wandering CHEF some spawn locations on some post-loop map variants, plus some additional fixed interactable locations.

About this mod Author’s original text

PostLoopChef

Provides the Wandering CHEF spawn locations in:

  • Viscous Falls
  • Iron Auroras
  • Repurposed Crater
  • Golden Dieback (not guaranteed - depends of if a specific additional platform is active)

CHEF spawns alongside some additional interactables depending on the location, such as with drone multishops or vending machines.

The Computational Exchange also receives additional drone multishops and printers, and the legendary chests are disabled on Repurposed Crater by default to compensate for the power of being able to fuse items - this can be toggled in the config.

Big thanks to fenris for commissioning this mod!

Contact

Discord: miyowi

Ko-fi

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
PostLoopChef-1.0.1.zip
File size
132.4 KiB