Possibly Plunder
90% Balanced, 95% Faithful to RoR2. Focused on quality of life mods and adding build variety, mainly by buffing weaker skills and adding new ones. Also adds a few new characters, items, and tweaks to
About this mod Author’s original text
Possibly Plunder: Risk of Rain 2 Modpack
90% Balanced, 95% Faithful to RoR2. Focused on quality of life mods and adding build variety, mainly by buffing weaker skills or adding new skills to survivors. Also a few new characters, items, and tweaking vanilla. A lot of mods in this pack have had items, skills etc. removed or altered to keep things from getting too overwhelming and retaining a sense of balance and originality.
Changelog
v1.1.2
Given the new Umbral Mythrix is now no longer an opt-in optional boss I'm looking to try to adjust the encounter to somewhere between regular Mythrix and this umbral version. I may revert the pack to the opt-in pre 2.0 version. For now looking to reduce it's emphasis on percise floor positioning that favors mobility survivors and punishes low/high movespeed itemization over combat ability. His health has increased a bit to compensate.
Want to share your thoughts? Here's a quick 1 question survey, link
Umbral Mythrix 2.0:
- Ultimate Lines Reduced (8 lines -> 6 lines)
- Reduced number of times ultimate fires (6 times -> 5 times)
- Projectile homing reduced (25 -> 20)
- Base Health Increased (1000 -> 1111)
- Base Attack Speed Lowerd (1.25 -> 1.1)
Small Things:
- Fixed Void Cornucopia from spawning in weird places like the bazzaar
- Little more readme cleanup
v1.1.1:
Items:
- Disabled Infinity Gauntlet Lunar Item
- The Disabled Void Bucket List (Notice of Abscence) will now no longer be recieved from parasite conversions
- Added Void Conversion for Ignition Tank, Deficient Clepsydra (Provides a chance to duplicate damage over time afflictions)
- Enabled Consumed Void Encrusted Keys to be Repaired at Repair Shrine
Gameplay:
- Removed Multiple Mountain Shrines causing Stacking Shrine Icons over teleporter
Survivor Skills:
- Bandit has been given a stick of dynamite as an option, because bandit
- Commando has been given another primary and a secondary skill option
- Artificer Ion Surge Returned to Vanilla Behavior w/ damage(8 -> 10) and aoe(14 -> 15) buffed
- Artificer has been given Frost Surge special skill as a horizontal movement option
Other:
- Trying to clean up this Readme a bit.
v1.1.0:
Main Update Goals
- Improved Run Variety
- Junk Item Interaction Consistency
- Acquiring Movespeed Consistency
- Adding Equipment and Red Item Variety
- Void Item Variance
- Deepen Barrier Utilization
- Captain Balance
- More Novel Skin Options
- Similacrum Overhaul
Gameplay
- Stages now have some rotating retexture and reshade options to spice things up (I've tried to remove some that have been too out there, too heavy on particles, or in some cases blinding from the mod, let me know if any still annoy you)
- Blue Portal natural spawn rate increased 5% -> 20%
- Many, many interactibles now have their own unique ping icons
- Enemy spawn and boss spawn pools for stages have been edited in a thematic way to promote a bit more variety and a bit less stone titan and starter pests XD
- Looping will add enemy variety to stages each loop
- Added Clay, Solus, Parent and Vermin Family Events
- Added Clay Men
- Simulacrum Overhaul
- TC280, Healing Shrines and Stationary Turrets now Cost Less
Red Items
- Added Ancient Scepter (Powers Up one of a Survivors Skill w/ an improved version)
- Mint Condition now gives 2 jumps instead of 1 for the first pickup
- Repulsion Armor Mk2 (Reduces damage and scales with Armor Plates you have)
- Acid Soaked Blindfold (Summons Blind Vermins with 10 items to fight w/ you)
Green Items
- Hunter's Harpoon replaced w/ Escape Plan (Gain 75% move speed, increased w/ decreasing health)
- Added Eternal Slug (Stops Barrier Decay past 20% health)
White Items
- Replaced Cracked Halo w/ Bucket List (Increases movespeed w/ less bonus durring boss fights)
- Added Gem Carapace (Gain barrier after taking damage)
- Using Rusted Keys now leaves behind a consumed key junk item and can interact with
- Scavenger's Pouch
- Void Scrap
- Repair Anvils
- Hopoo Egg jump height increased 20% ->
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: