PokeItems

v0.4.2·Updated 2026-10-11

Pokemon items in Risk of Rain 2.

About this mod Author’s original text

PokeItems - RoR2

This is a work-in-progress mod that adds Pokemon items into Risk of Rain 2.

Since this mod is still in development, it will continue to change and will

be balanced throughout the patches.

Inspiration/Assets

  • TooManyItems by shirograhm
  • Lock SVG Vector by SVG Repo

Items

Air Balloon

WHITE

Limits your falling speed to 50 m/s (-10% per stack). However, it will pop when under 30% HP.

Flame Orb

WHITE

8% (+8% per stack) chance to burn an enemy on hit. Debuff stack individually lasts for 4 seconds.

Heavy-Duty Boots

GREEN

Gain 25 (+5 per stack) armor when on ground.

Leftovers

GREEN

Increase health regeneration by 5 HP/s (+3 HP/s per stack).

Amulet Coin

RED

Gain 100% (+100% per stack) more gold.

EXP Share

RED

Gain 200% (+100% per stack) more EXP. Also gain 20% required EXP per minute (Early levels offer more EXP due to rounding).

Choice Band

LUNAR

Deal 100% (+50% per stack) more damage for Primary and Secondary skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.

Choice Scarf

LUNAR

Increase movement speed by 30% (+20% per stack). Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.

Choice Specs

LUNAR

Deal 100% (+50% per stack) more damage for Utility and Special skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.

Buffs/Debuffs

This also introduces new buffs and debuffs along with this mod.

Primary Lock

All skill cooldowns (except Primary) have slower recharge. The effect is strengthened based on extra number of choice items.

Secondary Lock

All skill cooldowns (except Secondary) have slower recharge. The effect is strengthened based on extra number of choice items.

Special Lock

All skill cooldowns (except Special) have slower recharge. The effect is strengthened based on extra number of choice items.

Utility Lock

All skill cooldowns (except Utility) have slower recharge. The effect is strengthened based on extra number of choice items.

Early-Access Items

Items within this section are currently in development and so will include default sprites and models (mystery question marks).

Weakness Policy

WHITE

Deal 10% more damage for every hit taken (up to 5 (+3 per stack) times). Stacks last 5 seconds before expiring, and will refresh when taking damage.

Quick Claw

GREEN

10% (+5% per stack) chance to recharge move cooldown 50% faster after use. Effect ends after a stock of that move has been recharged.

Berry Juice

RED

Increase health regeneration by 2% max HP (HP/s) (+0.5% max HP (HP/s) per stack) for every consumed/unusable item in inventory, up to a maximum of 6 (+4 per stack).

Life Orb

LUNAR

Deal more damage based on a percentage of max health. 2% (+2% per stack) Max HP is sacrificed and converted into extra damage. If the sacrifice amount is bigger than the current HP, the holder will survive on 1 HP but the sacrifice amount will be reduced.

Spawn Mode

Press the following keys to spawn the item (early-access items will need to be enabled first). Press F1 to change the page (output will only show in the console):

Page 1

  • F2: Air Balloon
  • F3: Flame Orb
  • F4: Leftovers
  • F5: EXP Share
  • F6: Amulet Coin
  • F7: Heavy-Duty Boots
  • F8: Choice Band
  • F9: Choice Specs
  • F10: Choice Scarf

Page 2

  • F2: Life Orb [Early Access]
  • F3: Weakness Policy [Early Access]
  • F4: Quick Claw [Early Access]
  • F5: Berry Juice [Early Access]

Suggestions?

If you like to share your reviews and suggestions about this mod, please post your responses under this link. I'd be more than happy to listen to your ideas!

Click here to view the form!

Credits

  • Programming: Asriel_DTPG
  • Modelling: EclipticCosmos
  • Ass

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-HookGenPatcherbbepis-BepInExPacktristanmcpherson-R2APIRiskofThunder-R2API_DotRiskofThunder-R2API_LanguageRiskofThunder-R2API_ItemsRiskofThunder-R2API_RecalculateStats

File & checksum

Filename
PokeItems-0.4.2.zip
File size
1.1 MiB