PokeItems
Pokemon items in Risk of Rain 2.
About this mod Author’s original text
PokeItems - RoR2
This is a work-in-progress mod that adds Pokemon items into Risk of Rain 2.
Since this mod is still in development, it will continue to change and will
be balanced throughout the patches.
Inspiration/Assets
- TooManyItems by shirograhm
- Lock SVG Vector by SVG Repo
Items
Air Balloon
WHITE
Limits your falling speed to 50 m/s (-10% per stack). However, it will pop when under 30% HP.
Flame Orb
WHITE
8% (+8% per stack) chance to burn an enemy on hit. Debuff stack individually lasts for 4 seconds.
Heavy-Duty Boots
GREEN
Gain 25 (+5 per stack) armor when on ground.
Leftovers
GREEN
Increase health regeneration by 5 HP/s (+3 HP/s per stack).
Amulet Coin
RED
Gain 100% (+100% per stack) more gold.
EXP Share
RED
Gain 200% (+100% per stack) more EXP. Also gain 20% required EXP per minute (Early levels offer more EXP due to rounding).
Choice Band
LUNAR
Deal 100% (+50% per stack) more damage for Primary and Secondary skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.
Choice Scarf
LUNAR
Increase movement speed by 30% (+20% per stack). Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.
Choice Specs
LUNAR
Deal 100% (+50% per stack) more damage for Utility and Special skills. Choosing a skill will create a choice lock for that skill, and all other skills will recharge 20% (+20% per stack) slower. Choice lock resets next stage or respawn.
Buffs/Debuffs
This also introduces new buffs and debuffs along with this mod.
Primary Lock
All skill cooldowns (except Primary) have slower recharge. The effect is strengthened based on extra number of choice items.
Secondary Lock
All skill cooldowns (except Secondary) have slower recharge. The effect is strengthened based on extra number of choice items.
Special Lock
All skill cooldowns (except Special) have slower recharge. The effect is strengthened based on extra number of choice items.
Utility Lock
All skill cooldowns (except Utility) have slower recharge. The effect is strengthened based on extra number of choice items.
Early-Access Items
Items within this section are currently in development and so will include default sprites and models (mystery question marks).
Weakness Policy
WHITE
Deal 10% more damage for every hit taken (up to 5 (+3 per stack) times). Stacks last 5 seconds before expiring, and will refresh when taking damage.
Quick Claw
GREEN
10% (+5% per stack) chance to recharge move cooldown 50% faster after use. Effect ends after a stock of that move has been recharged.
Berry Juice
RED
Increase health regeneration by 2% max HP (HP/s) (+0.5% max HP (HP/s) per stack) for every consumed/unusable item in inventory, up to a maximum of 6 (+4 per stack).
Life Orb
LUNAR
Deal more damage based on a percentage of max health. 2% (+2% per stack) Max HP is sacrificed and converted into extra damage. If the sacrifice amount is bigger than the current HP, the holder will survive on 1 HP but the sacrifice amount will be reduced.
Spawn Mode
Press the following keys to spawn the item (early-access items will need to be enabled first). Press F1 to change the page (output will only show in the console):
Page 1
- F2: Air Balloon
- F3: Flame Orb
- F4: Leftovers
- F5: EXP Share
- F6: Amulet Coin
- F7: Heavy-Duty Boots
- F8: Choice Band
- F9: Choice Specs
- F10: Choice Scarf
Page 2
- F2: Life Orb [Early Access]
- F3: Weakness Policy [Early Access]
- F4: Quick Claw [Early Access]
- F5: Berry Juice [Early Access]
Suggestions?
If you like to share your reviews and suggestions about this mod, please post your responses under this link. I'd be more than happy to listen to your ideas!
Click here to view the form!
Credits
- Programming: Asriel_DTPG
- Modelling: EclipticCosmos
- Ass
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: