PlayerCountConfig

v1.2.1·Updated 2025-08-10

Configure different parts of the game that uses the player count like: Interactable Amount, Interactable Cost, Monster Spawning, Teleporter drop count and mountain shrine additions.

About this mod Author’s original text

This mod allows for configuration of player count scaling.

It has the following settings:

  • Override Player Count
  • Use Player Scaling (Use the amount of players playing as a base, or 1 if false)
  • Multiplier (Multiply the above value by this number)
  • Player Count Offset (Add this value to the above number after the multiplier)
  • Minimum player count (If the above results in a value lower than this number, it will instead be this number.)
  • Override Intreactable Credits
  • Use Player Scaling (Use the amount of players set by Override Player Count (or the real player count if not) as a base, or 1 if false)
  • Multiplier
  • Player Count Offset
  • Add Flat Credits (Add or subtract this many flat credits)
  • Override Intreactable Prices
  • Use Player Scaling
  • Multiplier
  • Player Count Offset
  • Add Flat Cost (Increases or decreases the cost of interactables by this flat amount.)

Note: You will still earn money based on the Overriden player count.

  • Override Monster Credits (Specifically when populating a stage)
  • Use Player Scaling
  • Multiplier
  • Player Count Offset
  • Add Flat Credits
  • Override Teleporter Drops
  • Use Player Scaling
  • Multiplier
  • Item Count Offset
  • Override Mountain Shrines
  • Use Player Scaling
  • Multiplier
  • Item Count Offset

So now if you want 4 player scaling but singleplayer pricing for chests, or A LOT of monsters when you first load into a stage, now you can! You should be able to make a lot of nice combinations.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

tristanmcpherson-R2APIbbepis-BepInExPack6thmoon-OptionGenerator

File & checksum

Filename
PlayerCountConfig-1.2.1.zip
File size
53.6 KiB