Piccolo
Alright... It's time to clean up some interstellar trash.
About this mod Author’s original text
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Adds a new fighter: Piccolo.
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Rorschach: For commissioning this awesome mod.
Everyone involved with the modding cores and API's, as well as
that made modding possible and easily accessible.
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2.0.3
- Updated to the latest game version.
2.0.2
- Fixed Fierce Fist animation transition.
2.0.1
- Fixed Apocalyptic Burst animation attack speed scaling.
- Fixed readme image attachments (thanks discord)
2.0.0
- Added two transformations.
- Slightly reworked Energy Wave Combo
- No longer works as a targetted ability
- VFX changed to look more like XV2 Piccolo Ki blasts
- You can move and aim during the ability's cast
- Piccolo's Specials are now switch abilities
- Piccolo now gains 50% damage reduction while casting Hellzone Grenade
1.0.10
- Updated to latest DBZUtils version.
- Beams now can be aimed while they're still charging.
1.0.9
- Updated to latest DBZUtils version.
- Added ragdoll.
1.0.8
- Fixed Melee attacks only playing one animation.
1.0.7
- Updated to use split R2API assemblies.
- Added new spawn pod.
1.0.6
- Fixed Energy Wave being cast multiple times when you have more than one additional stock.
1.0.5
- Updated to latest DBZAPI changes.
1.0.4
- Fixed networking issues with Special Beam Cannon.
1.0.3
- Left some network debugging stuff on so it broke mp, whoops.
1.0.2
- Updated to latest DBZAPI changes.
1.0.1
- Updated readme.
1.0.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: