PetrichorProtocol
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
About this mod Author’s original text
The Petrichor Protocol
Risk of Rain 2 was never meant to be played the same way twice. This is the mod that makes sure it never is.
The Petrichor Protocol is a single, self-contained challenge engine that quietly rewrites the rules of every run. Not with new characters or new items, but with something rarer: the feeling that the game itself is alive, reacting, and occasionally out to get you. One run the enemies are giants and every kill rains gold. The next, a hunter with your scent stalks you across the stage while the teleporter zone shrinks around your feet. The run after that, gravity gives out mid-fight and you are suddenly floating through a meteor storm you did not ask for.
None of it is scripted. All of it is real.
What it actually does
Under the hood, the Protocol is a stack of modular systems, each one a real modification to how the game behaves. You turn them on and off freely, and the mod keeps score.
- Size and Scale. Shrink your survivor into a nimble gremlin, or blow the enemies up into lumbering titans. Every combination changes how you move, aim, and survive.
- Mutations. Ordinary enemies spawn twisted: frenzied, volatile, colossal, or gleaming with treasure. Bosses can split, shield, or grow into stage-filling monstrosities.
- Environment and Events. Stages draw curse cards that hold for that stage alone. Meteor storms roll in. Every few minutes a world event interrupts everything: a bounty hunter, a supply drop, a mutation surge, a sudden titan. The teleporter itself can turn hostile, shrinking or charging you a price in blood.
- Items and Loot. Curate your drops into deliberate challenge builds: no healing, glass cannon, commons only. Or let your items turn unstable, transforming stage to stage so your build never sits still.
- The Randomizer. Do not want to decide? Let the Protocol roll you a fresh run at the risk level you choose, from a light dusting of chaos to a full nightmare.
The Risk Score
Here is the heart of it. Everything you enable adds to a Risk Score, and the higher that score climbs, the more the game pays you back in gold and experience. Chaos is not just punishment. It is a bargain. You are always deciding how much danger you can turn into reward, and the mod tells you exactly where you stand: Casual Chaos, Risky, Brutal, Nightmare, or the deep end, Apocalypse.
Every run is also given a generated title from whatever you had active. "David vs Goliath." "Tiny Apocalypse." "Cursed Convergence." Your runs stop being a blur and start being stories you can name, remember, and share.
Built honestly
This mod has a rule it does not break: it only ever connects to real, verified game mechanics. Nothing here is a fake effect or a cosmetic bluff. The meteor storm is the game's own meteor storm. The teleporter modifiers use the same systems the game uses. If a feature could not be built on something real, it was cut rather than faked. What you see happening is genuinely happening.
Everything is configurable in-game through Risk of Options, cleanly organized into collapsible categories so you can build the exact experience you want in seconds, then live-tweak it between runs. Install it alongside the standalone Dileppy mods and the Protocol takes the wheel automatically. No conflicts, no double effects.
Who this is for
If you have hundreds of hours in Risk of Rain 2 and you are chasing that first-time feeling again, this is for you. If you make content and you want every run to have a built-in hook and a name worth putting in a title card, this is for you. If you just want to flip a few switches and watch the game become gloriously, dangerously new, this is very much for you.
Petrichor is the smell of rain after a long dry spell. That is the idea. Something familiar, suddenly fresh again.
Turn it on. See what the sky brings.
Everything in the box
Every feature has a master toggle, and every one of them starts OFF - the mod does nothing until you turn something on or pick a Preset and let it
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: