Overkill
Overkilling an enemy hard enough causes them to explode. Fully configurable!
Screenshots 1 screenshots
About this mod Author’s original text
Overkill
boom
Changelog
1.1.0
- Fixed the ghost bug for real by preventing enemies from being overkilled briefly after spawning
1.0.2
- Expanded the blacklist some more, catching things that weren't caught before
- Attempted a failsafe for the uncommon bug where an enemy would be overkilled while still alive, leaving them alive with an invisible model, impossible to kill
1.0.1
- Added a blacklist, fixing a handful of awkward bugs
1.0.0
- Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPack