Overkill

v1.1.0·Updated 2026-09-07

Overkilling an enemy hard enough causes them to explode. Fully configurable!

Screenshots 1 screenshots

About this mod Author’s original text

Overkill

boom

Changelog

1.1.0

  • Fixed the ghost bug for real by preventing enemies from being overkilled briefly after spawning

1.0.2

  • Expanded the blacklist some more, catching things that weren't caught before
  • Attempted a failsafe for the uncommon bug where an enemy would be overkilled while still alive, leaving them alive with an invisible model, impossible to kill

1.0.1

  • Added a blacklist, fixing a handful of awkward bugs

1.0.0

  • Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
Overkill-1.1.0.zip
File size
79.8 KiB