NetworkedTimedBuffs

v1.0.3·Updated 2023-06-18

Networks the timed buffs, so clients are aware of the timers.

About this mod Author’s original text

1.0.0 - Initial Release

1.0.1 - Fixed enemies not clearing their timed buffs for the client

1.0.2 - Publicized a method for updating the duration of a timed buff.

1.0.3 - Use just networking api.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-R2API_Networking

File & checksum

Filename
NetworkedTimedBuffs-1.0.3.zip
File size
10.2 KiB
SHA-256
ca50755224af30d283e74ef4e5c695f733941eebe9e977abd375323b1f386b34
Stored at
2026-10-10 18:04