Nemesis Spikestrip

v1.1.2·Updated 2025-12-11

Reworks Spikestrip elites to feel closer to vanilla elites. Highly configurable.

Screenshots 4 screenshots

About this mod Author’s original text

Nemesis Spikestrip

Reworks and rebalances to Spikestrip 2.0 elites that makes them closer in power to vanilla elites.

Also try: Nemesis Rising Tides

T1: Plated Elites

  • Reworked: Upon damage, increases its stack. only the 6th attack deals damage and resets the stack.
  • On death, provides small amounts of armor to enemies around itself. (buff to compensate)
  • Stack is visible in health, hopefully makes the effect less frustrating to deal with.

You might want to disable / "zero out" ZetAspects settings if this setting is on, as plated elites become absolutely unkillable early game with this combined.

T1: Warped Elites

  • Debuff duration configurable
  • Ability to "break out" faster by not moving (up to 6x, configurable)

Note: Might still be too close to Aquamarine elites? let me know if you have a better rework idea (3). I think theyre distinct enough though considering veiled / celestine. different tiers too

T1: Veiled Elites

  • Increased distortion VFX. this hopefully allows keen eyes users to spot invisible enemy.
  • Enemy is visible for a short period upon taking damage. this is to encourage focusing down on a revealed enemy.
  • Assassins cannot be veiled as they can inherently go invisible.

T2: Aragonite Elites

  • Attack does not trigger off attacking drones / followers.
  • Renamed affix equipment name.

Other changes

  • compatibility with affix-in-logbook mods (WolfoQoL, ZetAspects).
  • Miscellaneous name changes.
  • some configs for Sigma Construct and Lively Pot. by default, buffs sigma construct's beams and makes lively pot's creep larger but last much shorter.

Changelog

  • 1.1.2: fixed for AC
  • 1.1.1: i dont know whats going on exactly but i removed all null checks. wont fix nre nonsense unless i get reproducible steps if it still persists
  • 1.1.0: enemy config
  • 1.0.6: fixed veiled captain shock and readme
  • 1.0.5: works for sots
  • 1.0.4: fixed crash due to aragonite change of main mod
  • 1.0.3: Automatically disables each module if corresponding config is disabled on the main mod.
  • 1.0.2: s
  • 1.0.1: Assassins actually cannot be veiled, bugfixes, Read Me (RM reference) update

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackprodzpod-ProdzpodSpikestripContent

File & checksum

Filename
Nemesis_Spikestrip-1.1.2.zip
File size
65.3 KiB