NarutoSageMod
Sage Mode Naruto as a playable survivor, with his Naruto Storm 4 model, animations and voice: natural energy, Frog Kumite, Big Ball Rasengan, Rasen-Shuriken and the Six-Tails form. Co-op bonds through
Screenshots 4 screenshots
About this mod Author’s original text
Sage Naruto
Naruto in Sage Mode (Pain's arc) as a fully playable survivor, with his Naruto Storm 4 model, animations, voice lines and sound effects.
- A patient brawler: gather natural energy, then turn it into enormous Sage Arts
- Transformation: the Six-Tails, with its own four skills
- His own entrance at the start of a run (Gamakichi and the two toad sages), lobby voice lines, Poncho skin
- Kizuna co-op bonds with Taka Sasuke and Minato: shared passives and a combined finisher
- Multiplayer compatible · English and Spanish texts
Screenshots
Feedback & bugs
- Discord: (bug reports, suggestions, co-op partners)
- GitHub: (bug report and suggestion forms)
When reporting a bug, include the mod version and your log (r2modman → Settings → Debugging → Copy LogOutput contents).
Skills
| Skill | What it does |
|:-|:-|
| Sage Mode (passive) | Up to 4 charges of natural energy, full every stage. Standing still meditates them back; hidden clones bring more. Every Frog Kumite blow that lands also gives a point of natural energy, with no limit: your next Sage Art spends them all. |
| Frog Kumite (primary) | A four-blow combo, a shadow clone joining in, and a finisher that knocks back. In the air, blows that keep you up; looking down, a diving Rasengan Barrage. |
| Sage Art: Big Ball Rasengan (secondary) | Charge at the crosshair with a giant Rasengan that bursts and stuns. Tap it, or hold it to pour charges in: bigger and stronger. |
| Clone Catapult (utility) | Two clones throw you toward the crosshair; invulnerable for a moment, stunning nearby enemies. |
| Sage Art: Rasen-Shuriken (special) | A sphere of wind blades that pulls enemies in and bursts. Pour charges in to make it bigger. |
Six-Tails (X)
Fighting fills your fury. From a quarter of the gauge, press X to become the Six-Tails: more armor and speed, no stuns.
| Skill | What it does |
|:-|:-|
| Chakra Claws | Spring at the enemy and tear into it, ending in a slam. |
| Chakra Cannon | Three homing chakra blasts. |
| Rampage | Run with rage, trampling and stunning everything; press again to crash down. |
| Tailed Beast Ball | A huge explosion; hold to pour fury into it. |
Turn back with X and the fury left over becomes natural energy. Let it run out and you lose Sage Mode.
Exact numbers are in the game, in the character select's Skills tab.
Tips
- Clone Catapult, then Big Ball Rasengan aimed down: a meteor onto the crowd.
- Kumite builds the points, a Sage Art cashes them: alternate the two.
- Chakra control: hold Jump against a wall to run on it.
Kizuna (co-op)
Play with a friend who picks Taka Sasuke or Minato: your pair gets a shared passive, and once per stage you can both press C together for a combined technique (a short cinematic finisher). The KIZUNA button in the character select shows every bond. Needs KizunaMod (installed automatically).
| Partner | Bond | Combined technique |
|:-|:-|:-|
| Taka Sasuke | Wind and Black Flames | Enton: Rasen-Shuriken |
| Minato | The Master's Formula | Hiraishin Rasen-Shuriken |
Controls and config
- X: transformation · C: Kizuna combined technique
- Keys, Storm voice lines, voice volume and Storm sound effects can be changed in BepInEx/config/com.Zerneas.NarutoSageMod.cfg, or in game with Risk Of Options.
Multiplayer
Every player needs the mod, with the same version.
Credits
- Mod by Zerneas
- Model, animations, voice and sound effects: NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (CyberConnect2 / Bandai Namco). Naruto © Masashi Kishimoto. Fan-made, free and not affiliated with them.
- Built on rob's HenryMod survivor template.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: