MySoundtrackPack

v1.0.3·Updated 2022-12-17

You listen to mostly Sonic Forces music because its good music:)

About this mod Author’s original text

You listen to mostly Sonic Forces music because its good music:)

ps: and i use Sonic Forces Soundtrack from alex turtle as template for the "mod" i remove the annoying sega scream sound;)

and i added 2 custom songs not from sonic soundtrack maybe more is coming

Description from OriginalSoundTrack mod:)

The OriginalSoundTrack Plugin

This mod allows you to play Risk of Rain 1 (or any) music in place of the normal soundtrack.

You must supply your own music files though.

Place the DLLs and settings.xml in:

Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Your music files can either go in the same directory or you can specifiy a directory

in settings.xml (using the `` tag).

Music files can be in.mp3 or.wav format (with those exact extensions).

Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)

If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the

plugin will just choose random music it found.

settings.xml

If your files match all the song "names", then you don't need to do anything else, but feel free to customize.

If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.

Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.

The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:

("golemplains" in the scene attr will match for the golemplains2 scene id.)

Example for playing MyFile.mp3 on the title screen and main menus:

Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).

Otherwise music can only play elsewhere (non teleport events).

"volume" is a decimal between 0 and 1.

It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly

among the matching songs.

The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.

The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.

The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.

The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Scene IDs (level IDs).

(As of the 1.0 update)

See here for pictures of the level scenes:

Non Levels:

ID Description

===============================================

splash - "hopoo games" image

intro - intro cutscene

outro - outro cutscene

title - the title screen

lobby - the select character screen.

logbook - view logs screen.

crystalworld - prismatic trials menu (not normally reachable in modded RoR2)

eclipseworld - eclipse menu

Levels:

ID Level Name / Description

===============================================

bazaar - Bazaar Between Time (The Shop)

blackbeach - Distant Roost

golemplains - Titanic Plains

foggyswamp - Wetland Aspect

goolake - Abandoned Aqueduct

frozenwall - Rallypoint Delta

wispgraveyard - Scorched Acres

dampcavesimple - Abyssal Depths

shipgraveyard - Siren's Call

skymeadow - Sky Meadow

moon - Commencement (Final Level)

artifactworld - Bulwark's Ambry (Artifact Challenge arena where you unlock the artifacts with keys.)

arena - Void Fields (poison area with lots of "teleport" events.)

mysteryspace - A Moment, Fractured (the place where you can obliterate yourself.)

limbo - A Moment, Whole (the mega scavenger boss)

goldshores - Glided Coast (the place where you fight the golden Stone Titan)

Other Info

This plugin uses NAudio.dll to help load and play music at runtime.

This is done to make it very easy for players to supply their own music. The downside is that the normal in game

music isn't disabled (Maybe there is a way to do that, I dunno). To get around this, this plugin s

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

tristanmcpherson-R2APIbbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
MySoundtrackPack-1.0.3.zip
File size
502.1 MiB