MusicManager
Choose which music tracks play on each stage + some other music-related config options. Includes a few changes by default!
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About this mod Author’s original text
Choose which music tracks play on each stage! Also includes a few other music-related config options.
Config
You can use the Tracks config file generated by this mod to choose the main track and Teleporter track (if applicable) of each stage. Additionally, you can define a second set of tracks that will play after looping once in a run. Please note that DLC-exclusive track choices are only applied if you own the required DLC.
**The Tracks config file generates with the following changes by default:
- Scorched Acres' main track is "It Can’t Rain All the Time" (formerly "Disdrometer")
- After looping: Distant Roost's Teleporter track changes to "Hydrophobia" (usually "Thermodynamic Equilibrium")
- After looping: Titanic Plains' Teleporter track changes to "Hydrophobia" (usually "Thermodynamic Equilibrium")
- After looping: Siphoned Forest's Teleporter track changes to "A Boat Made from a Sheet of Newspaper" (usually "Having Fallen, It Was Blood")
You can reset these changes individually with your preferred config editor. If you wish to generate a completely fresh config file with no changes, open your config file in a text editor and delete all its contents (leave the empty config file when launching the game).
This mod also generates a small Extras config file with the following changes by default:
- The Teleporter hum volume is reduced
- Solutional Haunt's main track continues playing after the boss fight** (also in the WolfoQoL mod)
The Extras config file also includes an option to continue playing Teleporter tracks after the Teleporter has charged.
Contact
You can find me in the RoR2 Modding Server @groove_salad
Or, you can post issues and feedback on the GitHub
Credits
- Mod icon: based on official Risk of Rain 2 art by Nicole Dorosh
- Solutional Haunt music code: based on an implementation of the same feature in the Wolfo Quality of Life mod
Donations
If this mod was helpful, consider buying me a coffee!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: