MurathMachinist

v1.3.30·Updated 2024-12-28

Adds a Custom WIP character. Multiplayer-compatible! If you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord. GitHub download link for Blend file can be found at:

Screenshots 2 screenshots

About this mod Author’s original text

Murath Machinist.

Adds The Murath Machinist to ROR2, Based off of the Murath and their ships in Rebel Galaxy.

Multiplayer compatible, if you have any feedback please @ me (uninvitedCalamity) on the ROR2 modding discord or dm me at uninvitedCalamity#1334.

Overview

The Murath Machinist is a maneuverable ranged survivor with high range and damage.

However, he has low health and a large hitbox.

Chargeable attacks

All of Murath Machinist's attacks are chargeable.

Electro Bolt Cannon

Electro Bolt Cannon is a chargable attack, as it charges it's accuracy and burst firerate increases.

It can be spammed to produce a constant barrage of innacurate projectiles.

Increased attack speed increases the rate this ability charges.

Dumbfire Impulse missile

Dumbfire Impulse missile is a low damage attack with high force.

Can be charged to increase the force it applies to enemies within it's radius.

Increased Firerate raises the charge multipler.

Boost

Quickly move in the direction you're aiming.

Boost Uses a downward arcing trajectory and preserves some velocity on exit. This can be used to land gently on hard to reach places, but can also cause fall damage if you're not careful.

Overcharge

Overcharge fires four lasers, alternating between cannons each fixed update.

Can be charged to increase Damage and Proc coefficient.

Increased Firerate raises the charge multiplier.

Known issues

  • Shading is a little finiky on the left gun in the character select screen.
  • Sounds are not fully functional for other players in a session
  • after being revived, guns are stuck facing down

Objectives

  • Make compatible with Chen's Gradius mod.
  • Update animations to make him look alive.

Possible objectives

  • Write lore.
  • Add some alternate meshes for meeting challenges.
  • I would like to give him an alternate Special that acts like the Ramming deflectors in Rebel Galaxy.
  • Add alternate Boost where there's lots of charges with constant regen, but high charge usage.

Version 1.3.30

  • Updated ROR2 libs

Version 1.3.29

  • Remove dependancy for FixInvincibleMithrix

Version 1.3.28

  • Add dependancy for FixInvincibleMithrix

Version 1.3.27

  • Wrong version in Plugin

Version 1.3.26

  • Updated for SOTS

Version 1.3.25

  • Added skills to states.cs

Version 1.3.24

  • Corrected Spelling mistake on Shrapnel missile
  • Increased base damage
  • Modified scatter cannon
  • Removed requirement to hit enemies
  • Removed Stock usage
  • Spool time is quicker
  • Increased damage
  • Reduced range
  • Increased Proc coef
  • Modified Overcharge
  • Reduced beam damage
  • Reduced charge time
  • Reduced charge time of Dumb fire missiles
  • Changed entity state of Utilities to Slide, no longer interrupt weapons

Version 1.3.23

  • Changed buff cheese to use engi Proj, not as loud

Version 1.3.22

  • Added Scattergun
  • Add Shrapnel Missile
  • Reduced cool down on utilities
  • There was an issue with the Overcharge charge state interrupting the beam.

Version 1.3.21

  • Added sound support for clients
  • Muzzle flash doesn't stick to gun on pulse cannon anymore, but the sound is carried over to other players
  • Added nullreference exceptions to prevent skills getting locked with Sturdy mug
  • Lazer changed colour

Version 1.3.20

  • Adjusted display positions for DLC Equipment
  • Adjusted lasersights so that the lasers don't crossover

Version 1.3.19

  • Added Item Displays for DLC SoTV items
  • While I figure out the cause of the Aim at Ground Glitch, the AimAnimations are disabled when the player revives
  • Clamped max fire time on Overcharge to 10
  • Changed overCharge attack state to be lower priority than other skills

Version 1.3.18

  • Halved the tick rate of Overcharge, doubled it's damage stats
  • Overcharge damage, proc and force scales off delta time.
  • Added Config file to enable / disable Item Displays

Version 1.3.17

  • Added ItemDisplays for some items that I'd missed:

57 Leaf Clover

Hopoo Feather

Brittle Crown

Visions of Heresy

Genesis Loop

Pearl

Personal Shield Generator

Old War Stealth kit

Irradiant Pearl

Lepto

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2API

File & checksum

Filename
MurathMachinist-1.3.30.zip
File size
9.9 MiB