MultitudesWithoutPriceScale
Community Mod
About this mod Author’s original text
Based on the Multitudes mod by wildbook.
Have you ever wanted to hog all the items without having to wrangle your friends to spawn that extra loot? Or maybe you've found a way to do that but you can't handle the prices or the monster spawns to go along with it? Or maybe you wanted to face hordes of enemies with minimal chest spawns?
Introducing Multitudes Without Price Scaling! With this mod, you have greater control in determining how much interactables or enemies the game spawns, with optional harder scaling for increased player count. Entirely without modifying the (monetary) costs of interactables.
Setup
I recommend using r2modman to install it as it is very convenient for quickly editing this mod's config files, as well as pretty much everything to do with modding Risk of Rain 2 in general.
Once you've installed the mod and run the game at least once with the mod on, a config file for this mod will be made. Using the config editor, search for "com.Snoresville.MultitudesNoPriceScale" and you'll find the config variables.
Configuration
By default, this mod increases interactable spawn count by 4x and enemy spawn count by 3x.
Normally, the game accounts for player count and adjusts accordingly. An optional separate player multiplier for interactables and enemies can be enabled to adjust how much player count affects each of the base multipliers. By default, player count and the multipliers are a 1:1 ratio (eg. 3 players gives a 3x multiplier), which then multiplies the interactables and enemies multiplier.
Credits
wildbook for the idea.
Changelog
1.0.0 - First Created
1.0.1 - Fixed Description
1.1.0 - Monster Multiplier now affects the spawn count of a single spawn (like swarm artifact), fixed teleporter events not giving enough items.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: