MultiplayerModTesting

v1.0.2·Updated 2024-10-03

FOR MODDERS ONLY. Allows local mod testing for multiplayer.

About this mod Author’s original text

Multiplayer Mod Testing

DON'T DOWNLOAD THIS IF YOU'RE NOT A MODDER

Quickstart

  • Download the mod and run the game
  • Go to Settings > Mod Options > MultiplayerModTesting > click Enable Testing (no need to restart after changing the config)
  • Launch a second instance of the game by double clicking the game executable. (If you need to test with a mod profile, you can instead create a shortcut of the executable, see the Executable Shortcut section)
  • You can connect to yourself with a second instance of the game by hosting a private game with one and opening the console on the other and typing

connect localhost:7777

  • Make sure the config option for testing is set to enabled, either in-game or in the config editor. If using for the first time (and you don't want to reset), tick it to true in Risk of Options in-game for both game instances.

Executable Shortcut

You can create a shortcut that points to the ror2 executable that, when clicked, will open an instance that corresponds to a desired r2modman profile. this is especially useful in scenarios where you need two instances of the game open, such as when testing networking locally.

Steps

  • Create a shortcut of your Risk of Rain 2 Executable.
  • Right click the shortcut, select properties.
  • Open your preferred r2modman profile, go into settings, and select debug, then click Set Launch Parameters
  • Copy the "Modded" parameters
  • Back on the shortcut's properties, append the launch parameters into the target field.

Changelog

1.0.2

  • Fixed Risk of Options toggle not working in-game/immediately

1.0.1

  • Updated for SOTS
  • Updated broken image links

1.0.0

  • Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Rune580-Risk_Of_OptionsRiskofThunder-HookGenPatcher

File & checksum

Filename
MultiplayerModTesting-1.0.2.zip
File size
100.9 KiB