ModularEclipse

v1.1.1·Updated 2026-01-26

Allows the selection of certain artifacts for Eclipse, as well as ALL unlocked Eclipse levels.

Screenshots 1 screenshots

About this mod Author’s original text

Join the discord?!?!?!?

Overview

Changes Eclipse's ruleset slightly to allow the usage of a curated list of Artifacts as well as the selection of any unlocked Eclipse level.

Artifacts that are allowed by default (configurable!):

  • Spite
  • Honor
  • Enigma
  • Chaos
  • Glass
  • Dissonance
  • Evolution
  • Prestige
  • Metamorphosis
  • Vengance
  • Swarms
  • Death
  • Frailty
  • Soul

May conflict with other balance mods, if they try to modify Eclipse gamerules.

Modded Artifacts may need to add support. For basic Config support, all that is necessary is for your artifact to have its cachedName assigned.

CHANGELOG

1.1.1

  • fixed accidentally breaking compat layer for artifact mods

1.1.0

  • Added default Artifact whitelist.
  • Thank you to Firebug for encouraging the update of this mod. I genuinely thought it was super broken but it turns out it was totally fine

1.0.0

-:3

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
ModularEclipse-1.1.1.zip
File size
40.5 KiB