ModpackDebugger

v1.1.0·Updated 2025-12-09

Shows internal IDs and source mods of most content (in logbook and lobby).

About this mod Author’s original text

Modpack Debugger

shows the internal IDs and source mods on logbook and lobby on hover. configurable.

commissioned by @claysk on discord

shoutout it does something similar

Changelog

1.1.0

made to work with alloyed collective

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_DifficultyRiskofThunder-R2API_SkinsRiskofThunder-R2API_ContentManagement

File & checksum

Filename
ModpackDebugger-1.1.0.zip
File size
72.5 KiB