MMHOOK Standalone

v1.0.3·Updated 2021-04-14

Standalone MMHOOK_Assembly-CSharp for other mods to depend on.

About this mod Author’s original text

MMHOOK Standalone

This mod exists to provide a standalone MMHOOK_Assembly-CSharp for other mods to depend on.

To use, simply add the dependecy string to your dependencies in your mod's manifest.json file.

You do not need to depend on this mod in your actual Bepinex plugin because it ensures it loads first.

Version History:

v1.0.3

  • Removed any active functionality and depends on HookGenPatcher, please switch your mods to use HookGenPatcher

v1.0.2

  • Updated for latest patch

v1.0.1

  • Stop R2API from adding the dummy mod to the networkModList

v1.0.0

  • Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
MMHOOK_Standalone-1.0.3.zip
File size
76.5 KiB