MikaBandit
Bandit Skin featuring my edited Noivern Character Mika. Has tail and neck fluff physics. Now with Shiny Variant!
Screenshots 4 screenshots
About this mod Author’s original text
Info
A skin for bandit that turns him into my edited Noivern character Mika.
Mika is a Noivern with different ears and arms instead of wings - He is a character I created to represent myself online
Now has a shiny alternate colour pallet!
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack
2 - Extract the "MikaBandit" dll to your plugins folder
3 - Load up the game and try to pretend you aren't literally playing as someone's fursona
Known Issues
The model itself is not very clean and created very unprofessonally.
expect some jank from how I put the model together
Hands are not animated - if this bothers you then cry about it
Contact
You can reach me on twitter! (@Tail__Lover) or on Bluesky! (@taillover.bsky.social) I am always happy to chat with other tail lovers.
I stream on twitch as well! (ttv/Mika_TailLover) come check me out!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail Bones made Dynamic using RuneFox's amazing dynamic bone scriopt
Noivern base model obtained from Model's resource and edited using Ears from Laylee's model from Yooka Laylee and arms from Mega Sceptile
Changelog
0.9.0 - Initial Release - Hands not animated
0.9.1 - Changed some odd UV mapping around the base of the tail to make it look cleaner. Edited README to be formatted better
1.0.0 - Ported skin over to new Dynamic Bone method, allowing for multiple skins in one DLL - Shiny variant added!
1.0.1 - Added dynamic Skin fix dependancy, updated broken images.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: