MercExtraEffects

v1.3.3·Updated 2026-05-14

Adds extra effects to Mercenary skills

Screenshots 1 screenshots

About this mod Author’s original text

Merc Extra Effects

Adds extra effects to Mercenary skills. M2 heals you for a percentage (configurable) of the damage you deal. "Eviscerate" gives you a burst of barrier (configurable) based on your max health, default utility "Blinding Assault" cooldown is decreased from 8s to 5s (configurable). All these values (and others) can be easily changed from inside the game via Risk of Options.

Preview

Features

  • Both secondary skills (M2) (Uppercut / Whirlwind) when used heal for 15% (default value & configurable), meaning if you deal 1000 damage you heal for 150 HP.
  • Eviscerate gives a burst of barrier equal to 15% (default value & configurable) of your max health.
  • Eviscerate does not touch allies.
  • Blinding Assault (Default Utility) cooldown is decreased from 8s (Vanilla) to 5s (default value & configurable).
  • Whirlwind, Uppercut and Eviscerate's damage and cooldown can be changed.
  • MercenaryTweaks Merc's 3rd M1 is unaffected by attack speed, allowing you to take attack speed items with no worries (breaks at 18.0 attack speed); Whirlwind and Rising Thunder are completely unaffected by attack speed, keeping their movement utility and combo timing consistent throughout the run.

These are the values that can be easily changed from inside the game:

  • Secondary Lifesteal (%): 15% (default)
  • Eviscerate Barrier HP (%): 15% (default)
  • M1 Attack Speed Fix: True (default)
  • M2 Attack Speed Ignore: True (default)
  • Focused Assault Damage (%): 700% (vanilla)
  • Focused Assault Cooldown (s): 8s (vanilla)
  • Eviscerate Damage (%): 110% (vanilla)
  • Eviscerate Cooldown (s): 6s (vanilla)
  • Blinding Assault Damage (%): 300% (vanilla)
  • Blinding Assault Cooldown (s): 5s (default)

Credits

  • Codedly: MercenaryTweaks code.
  • @cattonaut (Instagram): mod icon.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRune580-Risk_Of_Options

File & checksum

Filename
MercExtraEffects-1.3.3.zip
File size
7.8 MiB