MarkForScrap
Allows you to mark items in your inventory that will be automagically scrapped the next time you use a scrapper.
Screenshots 2 screenshots
About this mod Author’s original text
MarkForScrap
A mod that allows you to mark items in your inventory that will be automagically scrapped the next time you use a scrapper.
The goal with this mod is to be as close to vanilla behaviour as possible while introducing the convenience of pre-selecting items you want to scrap.
The vanilla scrapper logic still runs - your item is sucked out of your inventory, the animation plays, and it spits out your scrap - the mod simply circumvents the selection window if you already have pre-selected items.
Note: This mod requires both server-side and client-side installation.
Usage
The keybinding for marking an item is [T] by default and can be configured, see below.
To mark an item, open the scoreboard ([Tab]) and mouse hover over the item you want to mark in the top inventory panel:
Then press the keybinding ([T]) to mark (and you get a cool little graphic!). Multiple items can be marked at once:
Repeating the same process on an already marked item will unmark it.
When you activate a scrapper ([E] press), it will automatically scrap your marked items one at a time (i.e. one item/stack per button press). If you have no items marked for scrap, it will fall back to the regular scrapper flow and the item selection panel will open.
Config Options
This mod supports RiskOfOptions for in-game config management.
Currently available config options are:
| Setting | Default Value |
|:------------------------------------- |:-------------------- |
| Toggle item for scrap (keybind) | T |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: