Mantle
Mantle is Exploring Petrichor V! with multiple abilities and artifacts to aid in this hostile planet and adventure. Adds skins for Multiple Survivors!. All have tail and ear physics!
Screenshots 8 screenshots
About this mod Author’s original text
Info
Mantle is Exploring Petrichor V! with multiple abilities and artifacts to aid in this hostile planet and adventure.
Adds a skin for Bandit, Engineer, Artificer, Loader, V??oid Fiend, Seeker, Operator and Drifter. All have tail and ear physics!
Screenshots
Installation
R2modman is recommended.
Manual:
1 - Download and install BepInExPack
2 - Extract the "Mantle" dll to your plugins folder
3 - Load up the game and consider following me on some of my socials!
Known Issues
None at the moment!
Contact
You can reach me on Bsky or any of my other socials! ( I am happy to chat with others.
I stream on twitch as well! (ttv/8NpilXel) come check me out as I sometimes use this model for Vtubing!
Feel free to reach out to me if you have any issues with the mod as well.
Tools and Credits
Made with KingEnderBrine's template - Model edited in Blender and Unity
Tail made Dynamic using RuneFox's amazing dynamic bone script
Model is an edited version of Nicoreda's Mantled Beast. VRchat avatar found here:
Changelog
Note: I don't have well recorded logs for versions before 3.0.1
1.0.0 - Initial Release
3.0.1 - Dynamic Skings for Engineer, Artificer and Seeker
3.1.1 - Added Dynamic Skin Fix as a dependancy and Skins for Bandit, and Loader
3.5.0 - Dynamid Skins for V??oid Fiend and Operator
3.5.1 - Fix for the dynamic parts of V??oid Fiend and Operator
3.5.4 - Added Pictures of the survivors in-game to the mod page
3.8.0 - Dynamic Skin for Drifter
3.8.1 - Picture of Drifter added to the mod page
4.0.0 - Textures Updated
4.0.1 - Updated pictures on the mod page
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: