LostAndFound
Pauses time and gives you a camera view of each interactable you missed at the end of the stage. Configurable.
About this mod Author’s original text
Lost & Found
Updated for Alloyed Collective
This mod does work with StageRecap. You might want to turn off the scanner in its config though.
Lost & Found is a mod which pauses time at the end of each stage and gives you a camera view of each interactable you missed, and optionally shows the items that were inside (credit to cyanblur!).!WARNING! May contain spoilers.
This mod is configurable!
You can either head to BepInEx/config/Pudwinks.LostAndFound.cfg OR use Risk of Options to configure it. You get to decide on what to show or hide for the recap, as well as change keybindings to whatever you want.
To use Risk Of Options, go to Settings -> Mod Options -> LostAndFound.
Risk of Options is OPTIONAL. This mod will still work without it.
You do not need to restart the game to apply the changes using Risk Of Options.
Showcase
Default keybinds
Left mouse to go to the next interactable.
Right mouse to go to the previous interactable.
A to zoom out the camera.
D to zoom in the camera.
S to end the recap and resume time.
These are all configurable. Set them to whatever you want - these are just the defaults.
FAQ
Does this mod work in multiplayer?
No. It is disabled for multiplayer.
I'm having issues with, uh, something, I dunno.
I dunno, try deleting the.cfg file and restarting the game. Probably won't help unless it's related to the.cfg.
Installing manually
It is recommended to use r2modman to install this mod - while installing just this mod manually is easy, installing its dependencies may not be.
Put the.dll into BepInEx/plugins/{make-a-new-folder}/{put-the-dll-in-this-folder}. Folder can be called whatever you want it to be called. "LostAndFound", "Pudwinks-LostAndFound", "Beans" to name a few.
Contact: Bug reports, suggestions, saying hello
Make an issue on the GitHub repository:
You can also contact me in Discord. I might be in the RoR2 Modding discord, @lukaskawalec.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: