LootVote
Multiplayer item voting: when someone picks up an item, every player votes on who gets it. Supports soft reserves with /sr.
About this mod Author’s original text
LootVote
Multiplayer loot distribution by vote. When someone picks up an item, the item is held and every player votes on who should get it.
Every player needs this mod, and the same version of it.
How it works
- Walking onto an item that should be voted on holds the item, and a vote card appears on the left of everyone's screen. It shows the item's icon, name and full description, followed by every player with their character portrait.
- Each player has a circle that is both their vote button and their live vote count. Your own vote is shown with a gold ring.
- Press 1, 2, 3... to vote for the player in that row; each row shows its number. Or press V to show the cursor and click a circle. Your cursor hides again after you vote. You can keep moving while the cursor is out, but you can't shoot.
- Press ` to skip a vote: your name is struck through on everyone's card and the vote stops waiting for you. You can still be voted for, and voting afterwards replaces the skip.
- Press X to decline an item you don't want: it counts as your vote, your name turns red, and nobody can vote for you (votes already cast for you go back to waiting). If everyone declines, the item is left for anyone to pick up. Voting afterwards replaces the decline.
- Each row shows whether that player has voted, skipped or is still waiting, and their item counts per tier (white, green, red, yellow, lunar, void) in tier colours, updated live, plus how many of the item being voted on they already have (e.g. "has 2").
- Void and lunar items (which have downsides) only go to a player who voted for themselves; the card shows a purple (void) or blue (lunar) strip. If nobody did, the item is left on the ground for anyone to pick up. This includes lunar equipment.
- A timer bar (30 seconds by default) shows how long is left. The vote ends when time runs out. Once everyone has voted or skipped, the timer drops to 2 seconds (if it had more left) so people can still change their minds; changing a vote restarts those 2 seconds (the main timer still applies). If nobody voted, a soft reserver gets the item, otherwise the player who picked it up. The winner gets the item straight into their inventory, even if they're dead, and the result is announced in chat.
- A tie goes to a soft reserver if one is among the tied players (see below). Otherwise the host's TieBreaker setting decides: a random tied player (default), or the player who picked the item up if they're tied.
- If several items are picked up at once, they queue up as a stack of cards and are voted on one at a time.
- The host has a Force end button that ends the vote early using the votes cast so far (with no votes, it goes to a soft reserver or the player who picked it up, as when time runs out).
- The game is never paused.
- When the team leaves a stage, any open vote is ended with the votes cast so far, so no item is left behind.
Teleporter drops
When the teleporter boss dies, its rewards are handled together:
- Yellow boss items go to a vote as soon as they land. Nobody has to walk over them first.
- When those votes are done, the split card opens for the other items. Each player chooses one of:
- Take my share (or press ` ): you get your share of the items.
- Give my share to another player: they get your share, whatever they chose for their own.
- Reject: your share is split between the players taking theirs.
- Once everyone has chosen (or the host presses Force end, which counts anyone who hasn't chosen as taking their share), the items go straight into inventories at random, according to the shares. The result is posted in chat.
Everyone's share is equal. A yellow you won counts as one of your shares: with 4 players, 1 yellow and 3 greens, the yellow's winner gets no greens and everyone else gets one. Items that don't divide evenly go to random players who are taking their share. Choices show live on everyone's card, and you can change yours until everyone has chosen. If nobody takes anything, th
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: