LoopByDefault

v1.0.0·Updated 2025-04-23

Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.

About this mod Author’s original text

LoopByDefault

Awesome now I don't have to hit the stage 5 teleporter rings like 80% of the time

No github repository for this because the change is done in 4 lines:

var lunarTeleProngs = Addressables.LoadAssetAsync("RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion();

var lunarTeleEsm = lunarTeleProngs.GetComponent();

lunarTeleEsm.initialStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.ActiveToIdle));

lunarTeleEsm.mainStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.Idle));

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcherRiskofThunder-R2API_Core

File & checksum

Filename
LoopByDefault-1.0.0.zip
File size
100.2 KiB