LocalClient

v0.0.1·Updated 2025-11-25

[ mod testing ] — Intended for developers to use on client profiles when testing multiplayer mods locally

About this mod Author’s original text

Local Client

Intended for developers to use on client profiles when testing multiplayer mods locally

  • prevents user profile saving
  • so that you do no have to switch between a main and a dev save
  • unlocks the console so that it is easier to access
  • for connect localhost:7777

Also refer to:

see also

  • MultiplayerModTesting by Nuxlar

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
LocalClient-0.0.1.zip
File size
7.3 KiB
SHA-256
ef67581cfe4595ab7209ae47b2011c50df6db0758a3d9369af337c62220b6773
Stored at
2026-10-09 18:12