LobbyAppearanceImprovements
1.4.0 - AC Fix, no additions | Adds new features to the lobby
Screenshots 8 screenshots
About this mod Author’s original text
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This mod contains multiple settings which change the look, scene, and even character layout of the lobby.
This mod is likely incompatible with other mods that modify the lobby scene itself, as such, mods like ScrollableLobbyUI are compatible.
To-Do
- Automated things for unsupported characters
- Selected character replaces layout character
- Some layouts have been disabled, fix them
- Add more events for scenes
Default (For Reference)
This was taken with KingEnderBrine's ScrollableLobbyUI and RandomCharacterSelection.
UI Scale
Post Processing
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Light Color
Shadow Locked Characters
Configuration option included that darkens all characters that are locked within a layout. May not work if the character is spawned outside of the regular method. Does not include characters selected by other players.
Sound
Music: Set the music track to load for the current stage.
- 'default' will perform default behaviour, playing the original lobby theme or playing the void lobby theme if its a void lobby scene
- 'auto' will automatically choose the track for the stage
- For the remaining tracks, see this sheet: Google Sheet
Scenes
This config selects different backgrounds for the lobby.
Layouts
This shows survivors in the background at preset locations and may add new things to the existing scene.
Some layouts are locked behind mods being loaded, and all scenes and layouts are lowercase.
Changing Scenes+Layouts
- Click on the Wrench icon, with four lines behind it, to open the Mods configuration menu provided by InLobbyConfig.
- Expand the "Lobby Appearance Improvements" config menu.
- Expand the "[Scenes+Layouts]" config category.
- Set the name of your scene in "Select Scene"
- Set the name of your layout in "Character Layout Name"
- Check the "Confirm Choice".
- If you are updating your choice, you'll need to set Confirm Choice to false before setting it to true.
List of Scenes w/ Layouts
If a scene/layout has a 🔒 before it, that means that the scene/layout is locked to only load with those survivors installed. Screenshots were taken with MusicDisplay installed.
Click to expand
| Scene | Layout | Image |
|:--:|:--:|:--:|
| (any) | any_empty | Shows no character layout
| ancientloft | | |
| arena | | |
| artifactworld | | |
| artifactworld01 | | |
| artifactworld02 | | |
| artifactworld03 | | |
| blackbeach | | |
| captainshelm | captainshelm_default | |
| dampcave | | |
| eclipse | | |
| foggyswamp | | |
| frozenwall | | |
| goldshores | | |
| golemplains | | |
| goolake | | |
| habitat| | |
| habitatfall| | |
| helminthroost| | |
| lakes| | |
| lakesnight| | |
| lemuriantemple| | |
| limbo | | |
| lobby | | |
| lobby | lobby_ror2 | |
| lobbyvoid | | |
| meridian| | |
| moon | | |
| moon | moon_default | |
| moon | moon_paladinonly | |
| mysteryspace | | |
| rootjungle | | |
| shipgraveyard | | |
| skymeadow | | |
| snowyforest | | |
| sulfurpools | | |
| village| | |
| villagenight| | |
| voidoceanfloor | | |
| voidraid | | |
| voidstage | | |
| wispgraveyard | | |
Scene Credits
- Nuxlar ⚡ 🐙
- CoolerEclipseLobby ⚡
Credits
- Rico ⚡ 🐙 - Icon
- Moffein ⚡ 🐙 - Consultation
- Max Kaufmann - QuaternionUtil (github.com)
- CobaltKitsune - French Translation
Written with StackEdit.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: