LoadoutSkillTitles
Changes some characters with extra skill slots from 'Misc' to more fitting names
About this mod Author’s original text
Misc
Fixes extra GenericSkill slots from "Misc" to more fitting names, primarily loadout passives;
Config
- Default a non-primary skill in the first slot to say "Passive", otherwise just keep as "misc" (on by default)
- Fall back to internal name of the skill on the component and hope characters put something nice there, otherwise just keep as "misc" (off by default)
Compat
If you just want the first skill to say "Passive", this mod will do that by default.
For your character, set your generic skill's skillName field to begin with LOADOUT and this mod will automatically read that as a language token.
If your character already exists and you don't want to mess with existing components (I wouldn't if I were you), you can manually add your character's bodyname and skill slot index to this mod as a soft dependency:
if (BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.TheTimeSweeper.LoadoutSkillTitles"))
{
AddLoadoutSkillTitle();
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static void AddLoadoutSkillTitle()
{
LoadoutSkillTitles.LoadoutSkillTitlesPlugin.AddTitleToken("MySurvivorBodyName", 0, "TITLE_LANGUAGE_TOKEN");
}
skill slot index being in order of where it appears on the loadout. for example if you have an extra skill in between secondary and utility, it would be 2
changelog
1.0.1
- fix incompatibility with dragon's dbz characters
1.0.0
- c:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: