KejserModpack
A modpack designed for me and my friends.
About this mod Author’s original text
- might be possible to add animation exceptions to RTAutoSprintAddon in order to prevent AA cancelling with characters like Commando or Acrid
- tweak/test ChensMinionRetarget in combination with Pingprovements
- Greg brought up that sharing lunar coins might be affecting the percieved amount of coins available in multiplayer IF the drop rate is based on the number of players in-game
- IIRC the drop rate is not affected, but if more enemies are spawning due to more players, this could be a factor; might be worth looking into
Potential Bugs
- does ItemExchangeNotifier work properly with Scrappers? thought I noticed some strange chat formatting
- Greg got ArtificerExtended Temperature Drop unlock while hosting but not playing Artificer (I was)
- unsure if this unlock normally requires you to be playing the character
- also double-check that this issue isn't noted page yet; seem to maybe recall something about it
Custom To-Do
- while ScalingBloodShrines is good, blood shrines pose little actual risk to veteran players
- randomize and hide the health cost of blood shrines and allow them to kill (inspired by DiluvianDifficulty)
- could possibly implement as an artifact instead
- bring back the multi-shop improvements from HarbTweaks
- consider that it technically does reduce RNG in builds slightly
- implement Faster3DPrinters for Scrappers; ideally would not close the UI every time you pick an item, allowing you to rapidly choose items (might have conflicts/interactions with BetterUI)
- recreate the QOL tweaks in Raincoat
- allied Malachite patches are a different color
- I think he actually used the purple translucent spikes from the Void Fields map?
- the label color for Engi turrets is red to make them stand out
- Capacitor (probably expand to any damaging equip) won't trigger while in the Bazaar and piss off the shopkeeper while using Gesture of the Drowned
- need to make sure that tonic (and any other important ones?) will continue triggering
- if GotD is an artifact instead, this probably isn't needed and should maybe be kept as a unique side effect
- recreate the noise alert before Engi shield drops; might be worth checking the archives for a random copy of EngiShieldNotification for somewhere to start
- bring back items from HarbCrate?
Language Improvements
- create a dynamic system for calculating proc chance OR modify the tooltips in BetterUI to reflect the changes made by mods
- use the rewritten descriptions from BakedLanguageEdits
Potential Additions
- CloakBuff
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackRiskofThunder-HookGenPatchertristanmcpherson-R2APIontrigger-ItemStatsModfrostycpu-UnmoddedVersionXoXFaby-BetterUIXoXFaby-MMHOOK_Standalone