JohnnyMod

v1.1.1·Updated 2025-11-28

Adds Johnny from the Guilty Gear series as a playable character.

Screenshots 8 screenshots

About this mod Author’s original text

Johnny

Adds Johnny from the Guilty Gear series as a playable character!

Github

Any feedback can be submitted to the discord;

Passive: Turn Up

Instead of a traditional sprint, Johnny has a stepdash, quickly lunging forward and ignoring gravity.

Primary: Slash

Swings his katana less fast than below

Secondary: Mist Finer

Johnny channels his inner cool guy and swings his katana faster than light making a god damn gunshot basically.

Utility: Vault

Flip forward cause you're a fancy bastard and you wanna look like a cool guy.

Mist Finer Utility: Mist Finer Teleport

Instantly teleport through space and time in the direction you hold.

Special: Deal

Throw a card out, striking this card causes it to explode.

Special: Glitter is Gold

Throw a card out, striking this card causes it to explode.

Card Art

Future Plans

  • Item Displays
  • Proper effects

Credit & Thanks

Thanks to DotFlare for modeling, and animation for Johnny!

  • His discord tag: dotflare
  • His twitter:

Thanks to Ikachap for drawing the deal skill icon and the card art.

  • Their tumblr:

Thanks to.score for doing a lot of stuff to make Johnny feel better

Known Issues

  • Ragdoll doesn't work lol, idk why and I'm tired. I just want to push this out

Changelog

`1.1.0`

  • Bug Fixes
  • Fixed ragdoll not functioning for real this time.
  • Properly implemented the emote skeleton so emotes works.
  • Overall Changes
  • Lowered the sound of Mist Finer.
  • Lowered the sound of Menu Select voices.
  • Added new skill - Glitter is Gold
  • Added a hitbox to Mist Finer Dash, turning it into Jackhound.
  • Added visual indicators for cards.
  • Added a visual indicator to Mist Finer for charge levels.
  • Huge sweeping balance changes intended to buff Johnny's overall strength.
  • Roman cancel now resets your jumps (and you airdashes) on use. Letting you get a triple jump without a feather with proper usage.
  • Balance Changes
  • Nerfed Vault cooldown. From 4s to 6s
  • Buffed aerial step dash, becoming its own thing - Air Dash.
  • Mist Finer Dash
  • Now cuts through enemies as you pass.
  • Air Dash
  • Invulnerable for 0.2s
  • 1.5x faster than stepdash
  • Consumes a jump on use, increasing your jump count via feathers or other means gives you more step dashes.
  • Glitter is Gold
  • Equipping this ability disables Mist Finer's charge to level up system, replacing it with hitting coins to upgrade stronger.
  • Level 2 Mist Finer
  • Now stuns for 3 seconds.
  • Level 3 Mist Finer
  • Now releases a flurry of slashes, repeatedly cutting down your foes from all angles.
  • Toss a coin at an upward angle affected by your velocity, the angle changes when looking directly up, to give it a more long ranged option with a bit more challenging to aim shots. This secondary should be perfectly timed to trigger the triple coin pop mentioned below.
  • Landing this coin increases your Mist Finer level by 1, and stuns for 1 second.
  • Striking the coin at the perfect time duplicates it, causing 2 coins to split off. These coins explode on contact with enemies and the world.
  • Coins landing on the ground pop into a small stunning explosion, but does not level up Mist Finer.
  • Coins landing with perfect timing (landing within 0.1s after the coin has been in the air for 0.4s) they explode into a triple coin, letting you get level 3 Mist Finer instantly.

`1.0.0`

  • Uploaded

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

RiskofThunder-R2API_CoreRiskofThunder-R2API_PrefabRiskofThunder-R2API_UnlockableRiskofThunder-R2API_SoundRiskofThunder-R2API_LanguageRiskofThunder-R2API_NetworkingRiskofThunder-R2API_LoadoutRiskofThunder-R2API_DamageType

File & checksum

Filename
JohnnyMod-1.1.1.zip
File size
22.2 MiB