Jhin
Adds Jhin, a high damage-low attackspeed survivor. Based on the champion of the same name in League of Legends
Screenshots 7 screenshots
About this mod Author’s original text
This mod was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Jhin
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin as a survivor is meant to deliver a low APM, high damage experience. He has high damage scaling, but lacks sufficient means to deal with large groups of enemies.
I am by no means a RoR2 Guru, so things are likely to be either under or overpowered. If you have any concerns or feedback, please feel free to reach out via a discord channel I made specifically for things like this:
If you like my mods, please consider supporting me!
Video Showcase
Since markdown doesn't support embedding youtube videos, the showcase can be found on youtube directly from this link, or by clicking the icon below
Features
- Unique scaling and ammo system iconic to Jhin's playstyle in League of Legends
- Animations from League, with custom animations to bridge the difference in game styles
- SFX and VFX based on which skin you use (see the table below for what is implemented)[^skinFX]
- Item Display support up to Alloyed Collective[^itemDisplay]
- Highly configurable, change most values of the mod to your liking!
Potential Future Features
Features I would like to add, should I have the motivation to continue working on this
- More Custom VFX
- Optional VO for ambient or key events, like Jhin's counting or whistling when idle
- A Utility overhaul to combine Deadly Flourish with the unimplemented Captive Audience[^utilityOverhaul]
Stats
| | Health | Regen | Armor | Damage | Attack Speed |
|:-----------|--------|-------|-------|--------|--------------|
| Base | 110 | 1.5 | 0 | 12 | 0.625 |
| Growth | 33 | 0.2 | 0 | 2.4 | 0.019 |
Skills
Please note that skill values and effects may change over the course of this mod's lifespan, and the images displayed here may not reflect those changes.
Passive
Jhin has a unique interaction with Attack Speed. Unlike other survivors, he gains attack speed with levels, but he CANNOT gain any from other sources. Instead, bonus attack speed increases his base damage, as well as granting Jhin additional movespeed when he lands a critical hit.
Primary
Whisper has a unique ammo and reload system, utilizing shots represented by the tally marks and a reload timer represented by the ring. Jhin reloads after the 4th shot, or after 10 seconds without firing. Casting any skill will reset the automatic reload timer and interrupt a reload when you have bullets left.
Secondary
Dancing Grenade functions similarly to Huntress' Glaive, but it prioritizes new enemies over enemies it has already hit.
Utility
Deadly Flourish is a simple beam attack that stuns every enemy it hits. Additionally, any marked enemies are rooted. Hits trigger Jhin's movespeed passive as if he had landed a crit, with double the duration.
Special
Curtain Call is a primary skill override, like that of Railgunner's scope. For 10 seconds, it replaces Whisper with 4 shots that deal massive AOE damage. It automatically reloads Whisper as well, so you don't have to worry about reloading after firing all 4 shots.
Additionally, it will refund a percentage of the cooldown for each shot remaining when Curtain Call ends.
The wording on the execute is wrong, and has since been fixed (up to 300% bonus damage based on missing health, or 3% per 1%)
Skins
Each skin may have its own unique SFX and VFX. Creating these assets for each is a painfully tedious process, and as such, only some skins will have support. The others are curre
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: