ItemStatistics
Stat tracker for skills, items, equipment, and players. Vanilla compatible.
About this mod Author’s original text
Most items and equip with useful information have their realtime stats displayed in their tooltip when hovering over item icons in your inventory. Items will begin collecting stats when they are picked up. Survivors will have their damage skills tracked. Mousing over players in the scoreboard will show some character stats.
To reset the stats, right click or hold down the reset-spam key (defualt LCtrl) on the item, or press by default LCtrl+F5 to reset all stats, or enable the setting that resets stats when the item is lost. Change config ingame with either itemstatistics_reloadconfig or RiskOfOptions.
Host needs the mod for clients to see stats. There should be no issue if someone is missing the mod.
Modded survivors and skills will be automaticaly tracked if they properly fully implement RoR2's DamageSource.
After the end of a run, stats are outputted to the log.
Tracked examples:
- Damage multipliers: Crowbar, Focus Crystal...
- Raw damage: Bands, Minions, Skills...
- Success and damage: Atg, Polyute...
- Success rate: Bandolier, Tentabauble...
- Damage blocked: Armor Plate, Safer Spaces...
- Healing: Medkit, Fungus...
- Counts: Microbots, Stealthkit...
- Gold: Ghors Tome, Brittle Crown...
- Average buffs: Antler Shield, Chronic expansion...
- Minion damage: Gunner drone, Void Jailer...
For skills, Mult's second primary, Void Fiend's Corrupted Drown, and Chef skills boosted by Yes Chef will credit the special slot instead.
The numbers should be accurate and take into account proc chains and DoT damage.
Known Issues:
- Crowbar, Focus Crystal, and Delicate Watch incorrectly track Expose bonus damage (in vanilla it doesnt get multiplied)
- Healing from other players such as Seeker meditate will credit the healee instead of the healer
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: