InterrogatorGuiltyRework

v1.2.0·Updated 2025-10-21

Makes Interrogator's Guilty debuff permanent on allies instead of timed. Makes Guilty buff persist indefinitely until the victim dies

About this mod Author’s original text

Normally the guilty mechanic of Interrogator is underwhelming, it feels like a slight bonus stat boost on a mediocre character with no amazing skills.

Now I changed that by making the interrogator have a gameplay loop, collecting guilty stacks.

you still earn them as normal, if an enemy hits you or you use your utility to hit them they get guilty stacks

so what changed?? Allies now get permanently marked as guilty if they hit you or you dash to them, instead of only persisting for 10 seconds

when you convict someone, normally you get stacks per hit you did on that target, and when convict ends the stacks are gone. Now the stacks persist if the target lives, and only gets removed if the target dies, or you enter a new stage.

I HIGHLY RECOMMEND that you configure the interrogator mod to change the values of guilt stack, as it can make him incredibly OP

balance it yourself:>

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2API

File & checksum

Filename
InterrogatorGuiltyRework-1.2.0.zip
File size
121.4 KiB